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L’utilisation de jeux pour attirer le public dans les médias

L’utilisation de jeux pour attirer le public dans les médias

Marcelo Henrique Santos

42,60 €
IVA incluido
Disponible
Editorial:
KS OmniScriptum Publishing
Año de edición:
2024
Materia
Informática: cuestiones generales
ISBN:
9786207712458
42,60 €
IVA incluido
Disponible

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Le livre présente une étude bibliographique, à l’aide d’articles, de livres et de publications, sur le monde des jeux, en montrant leur structure, ce qui permet d’obtenir des informations techniques et des concepts plus approfondis dans le domaine du développement des jeux. Après ce processus, une étude des principaux réseaux sociaux (Twitter et Facebook) a été réalisée afin de permettre l’intégration des jeux dans ces canaux de diffusion et de communication, ce qui a donné lieu à un cas qui pourra être appliqué dans des travaux futurs. À la fin de l’ouvrage, le projet de jeu mis en œuvre pour TV Galega est présenté, ce qui donne un exemple concret de l’utilisation des jeux pour attirer un public dans les véhicules de communication.

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