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Giochi digitali destinati allo scambio sociale, culturale ed economico

Giochi digitali destinati allo scambio sociale, culturale ed economico

Fabiana Martins de Oliveira / Hermes Renato Hildebrand

82,98 €
IVA incluido
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Editorial:
KS OmniScriptum Publishing
Año de edición:
2025
Materia
Destrezas y técnicas de enseñanza
ISBN:
9786209094484
82,98 €
IVA incluido
Disponible

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Quattro sono gli aspetti che hanno costituito la base di questa ricerca. Il primo riguarda l’influenza esercitata dai mezzi tecnologici e comunicativi sull’infanzia. Il secondo suggerisce un lavoro educativo che utilizzi le condizioni di simulazione come mezzo di apprendimento. Il terzo punto riguarda la costruzione del prodotto basata sulle reazioni naturali del destinatario. Oltre alle condizioni favorevoli dei videogiochi stessi, anche l’educazione artistica ha le sue aspettative. Infine, l’unione tra la realtà virtuale postmoderna, le condizioni offerte dall’ambiente simulato, il comportamento del pubblico target e le influenze dei contenuti artistici favoriscono la produzione di un videogioco con un focus interculturale. Che possa ridurre le barriere geografiche ed economiche esistenti tra studenti di contesti diversi.

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