Inicio > > Informática: cuestiones generales > The Use of Gamification in the Mathematics Teaching-Learning Process
The Use of Gamification in the Mathematics Teaching-Learning Process

The Use of Gamification in the Mathematics Teaching-Learning Process

Arleide Conceição dos Santos / Flávia Gonçalves Fernandes

65,49 €
IVA incluido
Disponible
Editorial:
KS OmniScriptum Publishing
Año de edición:
2025
Materia
Informática: cuestiones generales
ISBN:
9786208975210
65,49 €
IVA incluido
Disponible

Selecciona una librería:

  • Librería Samer Atenea
  • Librería Aciertas (Toledo)
  • Kálamo Books
  • Librería Perelló (Valencia)
  • Librería Elías (Asturias)
  • Donde los libros
  • Librería Kolima (Madrid)
  • Librería Proteo (Málaga)

This book investigates the use of gamification in the teaching-learning process of mathematics in the 8th grade, with a focus on understanding and applying affine functions. Gamification, defined as the incorporation of game elements into non-playful contexts, proved to be an effective methodology for increasing student engagement and motivation, promoting a more dynamic and inclusive learning environment. The didactic sequence developed used games and interactive activities to teach mathematical concepts, allowing students to apply theoretical knowledge in a practical and meaningful way. Analysis of the results indicated an improvement in the students’ academic performance and in the development of cognitive and socio-emotional skills, such as critical thinking, problem solving and collaboration. The implementation of gamification, although challenging, was successful due to careful planning, the personalization of activities and the use of educational technologies.

Artículos relacionados

  • Interview with Jeffery Khoury, Bringing Telemedicine to the People
    Richard G Lowe Jr
    Did you know you can consult with a medical specialist over your smartphone from the comfort of your own home? Imagine speaking to a highly-trained and accredited doctor about whatever is ailing you from virtually anywhere in the world.Thanks to a young entrepreneur named Jeffery Khoury, you can get the advice you need from a pool of medical specialists without waiting in a doc...
  • IT Consulting Secrets
    Carl A Katz
    This book is for IT consultants of all experience levels and the content is relevant to any IT support business model from managed services (MSP) to break/fix. The author has methodically compiled these strategies and this information from over sixteen years of experience working in the IT support field at the small and medium sized business and enterprise levels. ...
    Disponible

    29,41 €

  • Modeling, Analysis, and Applications in Metaheuristic Computing
    Peng-Yeng Yin
    The engineering and business problems the world faces today have become more impenetrable and unstructured, making the design of a satisfactory problem-specific algorithm nontrivial. Modeling, Analysis, and Applications in Metaheuristic Computing: Advancements and Trends is a collection of the latest developments, models, and applications within the transdisciplinary fields rel...
  • Knowledge Management and Drivers of Innovation in Services Industries
    Knowledge Management is concerned with all aspects of eliciting, acquiring, modelling, and managing knowledge. Application of knowledge resources successfully helps the organization to deliver creative products and services. Especially in service business, service job experience and information about the customer, as well as the installed site equipment, are key factors to deli...
  • Current Trends and Future Practices for Digital Literacy and Competence
    Antonio Cartelli
    Being a digital citizen has transformed from a process of familiarizing ones’ self with terminology and techniques to a full-time responsibility in the hands of any who want to stay abreast of the latest technological change in their respective field. Current Trends and Future Practices for Digital Literacy and Competence offers a look at the latest research within digital lite...
  • Human Rights and Risks in the Digital Era
    Globalization, along with its digital and information communication technology counterparts, including the Internet and cyberspace, may signify a whole new era for human rights, characterized by new tensions, challenges, and risks for human rights, as well as new opportunities. Human Rights and Risks in the Digital Era: Globalization and the Effects of Information Technologies ...

Otros libros del autor

  • Der Einsatz von Gamification im mathematischen Lehr- und Lernprozess
    Arleide Conceição dos Santos / Flávia Gonçalves Fernandes
    Dieses Buch untersucht den Einsatz von Gamification im Lehr-Lern-Prozess der 8. Klasse in Mathematik, mit einem Schwerpunkt auf dem Verständnis und der Anwendung affiner Funktionen. Gamification, definiert als die Einbindung von Spielelementen in nicht spielerische Kontexte, erwies sich als wirksame Methode zur Steigerung des Engagements und der Motivation der Schüler und zur F...
    Disponible

    65,61 €

  • L’utilisation de la gamification dans le processus d’enseignement et d’apprentissage des mathématiques
    Arleide Conceição dos Santos / Flávia Gonçalves Fernandes
    Ce livre étudie l’utilisation de la gamification dans le processus d’enseignement et d’apprentissage des mathématiques en 8e année, en mettant l’accent sur la compréhension et l’application des fonctions affines. La gamification, définie comme l’incorporation d’éléments de jeu dans des contextes non ludiques, s’est avérée être une méthodologie efficace pour accroître l’engageme...
    Disponible

    65,55 €

  • L’uso della gamification nel processo di insegnamento-apprendimento della matematica
    Arleide Conceição dos Santos / Flávia Gonçalves Fernandes
    Questo libro analizza l’uso della gamification nel processo di insegnamento-apprendimento della matematica nell’ottava classe della scuola primaria, con particolare attenzione alla comprensione e all’applicazione delle funzioni affini. La gamification, definita come l’incorporazione di elementi di gioco in contesti non ludici, si è rivelata una metodologia efficace per aumentar...
    Disponible

    65,55 €

  • Wykorzystanie grywalizacji w procesie nauczania i uczenia się matematyki
    Arleide Conceição dos Santos / Flávia Gonçalves Fernandes
    Niniejsza książka bada wykorzystanie grywalizacji w procesie nauczania-uczenia się matematyki w ósmej klasie, ze szczególnym uwzględnieniem rozumienia i stosowania funkcji afinicznych. Grywalizacja, zdefiniowana jako włączenie elementów gry do kontekstów niezwiązanych z grą, okazała się skuteczną metodologią zwiększania zaangażowania i motywacji uczniów, promując bardziej dynam...
    Disponible

    65,55 €

  • O Uso da Gamificação no Processo de Ensino-Aprendizagem da Matemática
    Arleide Conceição dos Santos / Flávia Gonçalves Fernandes
    Este livro investiga o uso da gamificação no processo de ensino-aprendizagem da Matemática no 8º ano do Ensino Fundamental, com foco na compreensão e aplicação de funções afins. A gamificação, definida como a incorporação de elementos de jogos em contextos não lúdicos, mostrou-se uma metodologia eficaz para aumentar o engajamento e a motivação dos alunos, promovendo um ambiente...
    Disponible

    54,06 €