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Impatto delle interfacce con schermo piccolo sull’apprendimento di materie tecniche

Impatto delle interfacce con schermo piccolo sull’apprendimento di materie tecniche

Mazyar Seraj

107,72 €
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Editorial:
KS OmniScriptum Publishing
Año de edición:
2025
Materia
Informática: cuestiones generales
ISBN:
9786208788025
107,72 €
IVA incluido
Disponible

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Questa ricerca descrive uno studio sperimentale sull’apprendimento di una materia tecnica chiamata algoritmo del percorso più breve di Dijkstra su due diversi dispositivi mobili. La ricerca mira a studiare l’impatto delle interfacce con schermo piccolo sull’apprendimento della materia, il design della sua interfaccia utente e l’interazione pratica tra dispositivi mobili e utenti. Questa ricerca si occupa anche di come la tecnologia mobile possa migliorare la comprensione degli studenti di informatica della migliore strategia di progettazione su una piattaforma mobile. Quindi, è stato sviluppato un prototipo di apprendimento mobile per l’apprendimento della materia tecnica su due dispositivi mobili di dimensioni diverse. In primo luogo, un telefono cellulare touch-screen, iPhone 4 e, in secondo luogo, un tablet PC, Acer Inconia Tab. Agli studenti è stato chiesto di lavorare sui due dispositivi mobili per imparare la materia e testare le loro prestazioni in un’unica sessione di apprendimento e test. Inoltre, è stata misurata la soddisfazione degli studenti per l’usabilità dei due dispositivi mobili. Le prestazioni degli studenti nell’apprendimento della materia tecnica con i due dispositivi mobili sono state valutate in termini di punteggio di efficacia, durata dell’esecuzione del compito, tasso di efficienza, numero di errori e numero di aiuti.

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