Inicio > Sociedad y ciencias sociales > Sociedad y cultura: general > Representations of Poverty in Videogames
Representations of Poverty in Videogames

Representations of Poverty in Videogames

Adam Crowley

133,26 €
IVA incluido
Disponible
Editorial:
Springer Nature B.V.
Año de edición:
2023
Materia
Sociedad y cultura: general
ISBN:
9783031001468
133,26 €
IVA incluido
Disponible

Selecciona una librería:

  • Librería Samer Atenea
  • Librería Aciertas (Toledo)
  • Kálamo Books
  • Librería Perelló (Valencia)
  • Librería Elías (Asturias)
  • Donde los libros
  • Librería Kolima (Madrid)
  • Librería Proteo (Málaga)

This book argues that videogames address contemporary, middle-class anxieties about poverty in the United States. The early chapters consider gaming as a modern form of slumming and explore the ways in which titles like The Elder Scrolls V: Skyrim and World of Warcraft thematize poverty. The argument turns to the field of literary studies to identify analytical frameworks for addressing and understanding these themes. Throughout, the book considers how the academic area of inquiry known as game studies has developed over time, and makes use of such scholarship to present, frame, and value its major claims and findings. In its conclusion, the book models how poverty themes might be identified and associated for the purpose of gaining greater insights into how games can shape, and also be shaped by, the player’s economic expectations.

Artículos relacionados

  • The Gandhian Iceberg
    Chris D Moore-Backman
    The Gandhian Iceberg presents a bold, new interpretation of Gandhian nonviolence from the rare perspective of an author who is equal parts writer, scholar, and frontlines practitioner. The book faces the current crisis of climate change and the intensification of social unrest around the world, and calls for a new convergence of serious, spiritually-rooted US nonviolence activi...
    Disponible

    11,52 €

  • Contemporary Developments in Child Protection
    Nigel Parton
    Volume 1 "Policy Changes and Challenges" takes as its central theme the ongoing and challenging issues which child protection agencies have to address and the policy and practice initiatives that are developed to try and address these. The volume includes papers on: the relationship between the decline in the rate of ‘unnatural’ deaths and the growth of concern about child abus...
  • Diversity in Information Technology Education
    Goran Trajkovski
    ...
  • Model-Driven Software Development
    Model-driven software development (MDSD) drastically alters the software development process, characterized by a high degree of innovation and productivity. However, quality assurance application in the domain of software models and model-driven software development is still in an emergent phase. Model-Driven Software Development: Integrating Quality Assurance provides in-depth...
  • Evidence-Based Practice in Nursing Informatics
    Andrew Chasin
    Because of the constant advances and dynamics within the nascent field of nursing informatics, many nurses struggle in practice as they continue to try and apply habitual communication practices in the new environment without any critical reflection on, and adaptation of, those practices. Evidence-Based Practice in Nursing Informatics: Concepts and Applications serves as a valu...
  • Actor-Network Theory and Technology Innovation
    Arthur Tatnall
    About 25 years ago, the first developments of ANT (Actor-Network Theory) took place, but it wasn’t until much later that researchers began to take it seriously. In the late 1990s, ANT began to take hold in the scientific community as a new and exciting approach to socio-technical research and social theory. Actor-Network Theory and Technology Innovation: Advancements and New Co...

Otros libros del autor

  • Representations of Poverty in Videogames
    Adam Crowley
    This book argues that videogames address contemporary, middle-class anxieties about poverty in the United States. The early chapters consider gaming as a modern form of slumming and explore the ways in which titles like The Elder Scrolls V: Skyrim and World of Warcraft thematize poverty. The argument turns to the field of literary studies to identify analytical frameworks for a...
  • The Wealth of Virtual Nations
    Adam Crowley
    This book considers representations of wealth and the wealthy in videogames. The introduction explores the estrangement of wealth from everyday life in the contemporary west, and argues that videogames have contributed to modern life by dramatizing the economic anxieties of our age - in particular, those anxieties that relate to the Global Great Recession. A review of historica...
    Disponible

    73,24 €

  • The Wealth of Virtual Nations
    Adam Crowley
    This book considers representations of wealth and the wealthy in videogames. The introduction explores the estrangement of wealth from everyday life in the contemporary west, and argues that videogames have contributed to modern life by dramatizing the economic anxieties of our age - in particular, those anxieties that relate to the Global Great Recession. A review of historica...