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Réalité virtuelle et vidéo à 360 degrés. 2ème édition

Réalité virtuelle et vidéo à 360 degrés. 2ème édition

Elisabeth Alidou

67,11 €
IVA incluido
Disponible
Editorial:
KS OmniScriptum Publishing
Año de edición:
2025
Materia
Tecnología: cuestiones generales
ISBN:
9786209038433
67,11 €
IVA incluido
Disponible

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La réalité virtuelle (RV) existe depuis cinq décennies, mais les années à venir semblent être sensationnelles. Maintenant que la RV est accessible à tous, les industries connexes et les magazines technologiques prévoient que cette technologie entrera dans nos foyers. La popularisation de la RV par Google Cardboard (ou Samsung Gear) combinée à la commercialisation de caméras de RV grand public permettant de créer ses propres vidéos à 360 degrés pourrait marquer le début d’une nouvelle ère. Le paysage de la RV est très coloré, allant des applications de jeux au traitement des phobies. Pour mieux comprendre le marché de la RV, nous vous proposons une carte des différentes technologies de RV (logiciels, casques, plateformes, caméras, contrôleurs, etc.) Par cette étude de cas, nous essayons de vous donner un aperçu de la puissance de la RV qui rend chaque sujet si divertissant. Le résultat de cette vision enrichie est ce que nous appelons 'l’empathie'. Cette intelligence émotionnelle est créée par les neurones miroirs, un système puissant de notre cerveau. Le sentiment de présence créé par les neurosciences est si fort et si complet que la RV pourrait très bientôt avoir un impact considérable sur la vie de l’individu et de la société tout entière.

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