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Realidade virtual e vídeo de 360 graus. 2ª Edição

Realidade virtual e vídeo de 360 graus. 2ª Edição

Elisabeth Alidou

67,05 €
IVA incluido
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Editorial:
KS OmniScriptum Publishing
Año de edición:
2025
Materia
Tecnología: cuestiones generales
ISBN:
9786209046117
67,05 €
IVA incluido
Disponible

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A Realidade Virtual (RV) existe há 5 décadas, mas os próximos anos parecem ser sensacionais. Agora que a RV está acessível a toda a gente, as indústrias relacionadas e as revistas de tecnologia prevêem que esta tecnologia entre nas nossas casas. A popularização da RV pelo Google Cardboard (ou Samsung Gear) combinada com a comercialização de câmaras de RV para consumidores que permitem criar os seus próprios vídeos de 360 graus pode marcar o início de uma nova era. O panorama da RV é muito colorido, variando entre aplicações de jogos e tratamento de fobias. Para compreender melhor o mercado da RV, propomos-lhe um mapa das diferentes tecnologias de RV (software, auscultadores, plataformas, câmaras, controladores, etc.). Com este estudo de caso, tentamos dar-lhe um gostinho do poder da RV, que torna todos os assuntos tão divertidos. O resultado desta visão enriquecida é aquilo a que chamamos 'empatia'. Esta inteligência emocional é criada pelos neurónios-espelho - um sistema poderoso do nosso cérebro. O sentimento de presença criado pelas neurociências é tão forte e pleno que a RV pode ter um impacto considerável na vida individual e de toda a sociedade muito em breve.

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