Phantasmal Spaces

Phantasmal Spaces

Mathias Fuchs

52,72 €
IVA incluido
Disponible
Editorial:
Bloomsbury Publishing plc
Año de edición:
2020
Materia
Estudios mediáticos
ISBN:
9781501376269
52,72 €
IVA incluido
Disponible

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Recognizable, recurring spatial settings in video games serve not only as points of reference and signposts for orientation, but also as implicit sources of content. These spatial archetypes denote more than real-world objects or settings: they suggest and bring forward emotional states, historical context, atmospheric 'attunement,' in the words of Massumi, and aesthetic programs that go beyond plain semiotic reference.In each chapter, Mathias Fuchs brings to the fore an archetype commonly found in old and new digital games: The Ruin, The Cave, The Cloud, The Portal, The Road, The Forest, and The Island are each analysed at length, through the perspectives of aesthetics, games technology, psychoanalysis, and intertextuality. Gridding these seven tropes together with these four analytical lenses provides the reader with a systematic framework to understand the various complex considerations at play in evocative game design.

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Otros libros del autor

  • Diversity of Play
    Mathias Fuchs
    The early days when digital games were new, harmless, and a niche are long gone. Today’s games can simulate battlefields, predict disaster, and crash markets. We are faced with a diversity of play and the ubiquity of games, making them not only a popular medium, but the leading medium of our contemporary society. Based on the keynote lectures held at DiGRA2015, 'Diversity of Pl...
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  • Diversity of Play
    Mathias Fuchs
    The early days when digital games were new, harmless, and a niche are long gone. Today’s games can simulate battlefields, predict disaster, and crash markets. We are faced with a diversity of play and the ubiquity of games, making them not only a popular medium, but the leading medium of our contemporary society. Based on the keynote lectures held at DiGRA2015, 'Diversity of Pl...
  • Phantasmal Spaces
    Mathias Fuchs
    Recognizable, recurring spatial settings in video games serve not only as points of reference and signposts for orientation, but also as implicit sources of content. These spatial archetypes denote more than real-world objects or settings: they suggest and bring forward emotional states, historical context, atmospheric 'attunement,†? in the words of Massumi, and aesthetic progr...
  • Diversity of Play
    Mathias Fuchs
    The early days when digital games were new, harmless and niche are long gone. Today's games can simulate battlefields, predict disaster, and crash markets. We are faced with a diversity of play and the ubiquity of games, making them not only a popular medium, but the leading medium of contemporary society. Based on the keynote lectures held at DiGRA2015, Diversity of Play prov...
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    13,48 €

  • Migration, Alter, Identität
    Mathias Fuchs
    Wie beschreiben ältere Menschen mit Migrationserfahrung ihre Persönlichkeit? Mathias Fuchs stellt individuelle Stimmen vor, um exemplarisch die Vielfalt an Persönlichkeitsentwürfen unter Seniorinnen und Senioren aufzuzeigen, die im Laufe ihres Lebens nach Deutschland eingewandert sind. In drei Fallanalysen lässt er Menschen über sich selbst erzählen, ohne sie dabei von vornhere...
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