Living and Dying in a Virtual World

Living and Dying in a Virtual World

Clarissa Carden / Margaret Gibson

66,87 €
IVA incluido
Disponible
Editorial:
Springer Nature B.V.
Año de edición:
2019
Materia
Estudios mediáticos
ISBN:
9783030094027
66,87 €
IVA incluido
Disponible

Selecciona una librería:

  • Librería Samer Atenea
  • Librería Aciertas (Toledo)
  • Kálamo Books
  • Librería Perelló (Valencia)
  • Librería Elías (Asturias)
  • Donde los libros
  • Librería Kolima (Madrid)
  • Librería Proteo (Málaga)

This book takes readers into stories of love, loss, grief and mourning and reveals the emotional attachments and digital kinships of the virtual 3D social world of Second Life. At fourteen years old, Second Life can no longer be perceived as the young, cutting-edge environment it once was, and yet it endures as a place of belonging, fun, role-play and social experimentation.  In this volume, the authors argue that far from facing an impending death, Second Life has undergone a transition to maturity and holds a new type of significance. As people increasingly explore and co-create a sense of self and ways of belonging through avatars and computer screens, the question of where and how people live and die becomes increasingly more important to understand. This book shows how a virtual world can change lives and create forms of memory, nostalgia and mourning for both real and avatar based lives.

Artículos relacionados

  • Impact of Communication and the Media on Ethnic Conflict
    Throughout the world, cultural and racial clashes remain a major hurdle to development and progress. Though some areas are experiencing successful intercultural communications which pave the way for peaceful negotiations, there are still many regions experiencing severe turmoil. Impact of Communication and the Media on Ethnic Conflict focuses on both the positive and negative o...
  • The Game to Show the Games
    Morgan Wick
    ESPN collects hundreds of millions of dollars in rights fees from cable subscribers, before selling a single advertisement. In The Game to Show the Games, Morgan Wick exposes how this lucrative revenue stream and the competition between media conglomerates has become a billion-dollar boon for sports leagues across the nation and the world, and how this has shaken up the rest o...
    Disponible

    9,42 €

  • Exploring the Benefits of Creativity in Education, Media, and the Arts
    The use of imagination can lead to greater outcomes in problem solving, innovation, and critical thinking. By providing access to creative outlets, productivity increases in schools, businesses, and other professional settings. Exploring the Benefits of Creativity in Education, Media, and the Arts is a pivotal reference source for the latest scholarly research on the stimulatio...
  • Celebrity, Pedophilia, and Ideology in American Culture
    Jason Lee
    Celebrity, Pedophilia, and Ideology in American Culture reveals the connections between rapacious capitalism and the rape of children. The twenty chapters, which span the analysis of childhood, celebrity culture, important books and films on pedophilia and violence, post-9/11 theology and public rhetoric, and killing for fame, in an interrelated fashion cover intrinsically impo...
  • Researching Digital Media and Society
    Moa Eriksson Krutrök / Simon Lindgren
    ...
    Disponible

    86,42 €

  • Researching Digital Media and Society
    Moa Eriksson Krutrök / Simon Lindgren
    ...

Otros libros del autor

  • Living and Dying in a Virtual World
    Clarissa Carden / Margaret Gibson
    This book takes readers into stories of love, loss, grief and mourning and reveals the emotional attachments and digital kinships of the virtual 3D social world of Second Life. At fourteen years old, Second Life can no longer be perceived as the young, cutting-edge environment it once was, and yet it endures as a place of belonging, fun, role-play and social experimentation.  I...