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Human-Computer Interaction - INTERACT 2009

Human-Computer Interaction - INTERACT 2009

 

204,13 €
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Editorial:
Springer Nature B.V.
Año de edición:
2009
Materia
Informática: cuestiones generales
ISBN:
9783642036576
204,13 €
IVA incluido
Disponible

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Multimodal Interfaces 1.- Ambiguous Keyboards and Scanning: The Relevance of the Cell Selection Phase.- Force Feedback Magnitude Effects on User’s Performance during Target Acquisition: A Pilot Study.- Gaze-Assisted Pointing for Wall-Sized Displays.- Hand Pointing Accuracy for Vision-Based Interactive Systems.- Pen-Based Video Annotations: A Proposal and a Prototype for Tablet PCs.- Human Perception of Near-Duplicate Videos.- Multimodal Interfaces 2.- PressureMove: Pressure Input with Mouse Movement.- Bimanual Interaction with Interscopic Multi-Touch Surfaces.- Multimodal Media Center Interface Based on Speech, Gestures and Haptic Feedback.- Comparing Gestures and Traditional Interaction Modalities on Large Displays.- Multimodal Interfaces 3.- Bodily Explorations in Space: Social Experience of a Multimodal Art Installation.- Advanced Maintenance Simulation by Means of Hand-Based Haptic Interfaces.- Multimodal Interaction within Ambient Environments: An Exploratory Study.- Multimodal Interaction: Intuitive, Robust, and Preferred?.- Multi-user Interaction and Cooperation 1.- Sharing Map Annotations in Small Groups: X Marks the Spot.- Effect of Peripheral Communication Pace on Attention Allocation in a Dual-Task Situation.- Is the Writing on the Wall for Tabletops?.- Investigating the Effect of Hyperlink Information Scent on Users’ Interaction with a Web Site.- Multi-user Interaction and Cooperation 2.- Interpersonal Privacy Management in Distributed Collaboration: Situational Characteristics and Interpretive Influences.- Assessing the 'Quality of Collaboration' in Technology-Mediated Design Situations with Several Dimensions.- A Multi-touch Tool for Co-creation.- GColl: A Flexible Videoconferencing Environment for Group-to-Group Interaction.- Space as a Resource in Creative Design Practices.- Novel User Interfaces and Interaction Techniques 1.- five: Enhancing 3D Wall Displays with a 2D High-Resolution Overlay.- Improving Window Switching Interfaces.- The Panopticon and the Performance Arena: HCI Reaches within.- Novel User Interfaces and Interaction Techniques 2.- Exploring the Use of Discrete Gestures for Authentication.- AirMouse: Finger Gesture for 2D and 3D Interaction.- Follow My Finger Navigation.- DGTS: Integrated Typing and Pointing.- Novel User Interfaces and Interaction Techniques 3.- Understanding Multi-touch Manipulation for Surface Computing.- How Not to Become a Buffoon in Front of a Shop Window: A Solution Allowing Natural Head Movement for Interaction with a Public Display.- Chucking: A One-Handed Document Sharing Technique.- This Just In! Your Life in the Newspaper.- Novel User Interfaces and Interaction Techniques 4.- Instruction, Feedback and Biometrics: The User Interface for Fingerprint Authentication Systems.- Measurement of Olfactory Characteristics for Two Kinds of Scent in a Single Breath.- Keyboard before Head Tracking Depresses User Success in Remote Camera Control.- QualiTrack: Highspeed TUI Tracking for Tabletop Applications.- Augmenting Surface Interaction through Context-Sensitive Mobile Devices.- Novel User Interfaces and Interaction Techniques 5.- Designing Novel Image Search Interfaces by Understanding Unique Characteristics and Usage.- Crossmedia Systems Constructed around Human Activities: A Field Study and Implications for Design.- Query Suggestion for On-Device Troubleshooting.- Novel User Interfaces and Interaction Techniques 6.- Acquisition of Animated and Pop-Up Targets.- An Optical Pen Tracking System as Alternative Pointing Device.- Did 'Minority Report' Get It Wrong? Superiority of the Mouse over 3D Input Devices in a 3D Placement Task.- The MAGIC Touch: Combining MAGIC-Pointing with a Touch-Sensitive Mouse.- Social Media/Social Networks.- Honeycomb: Visual Analysis of Large Scale Social Networks.- Simulating Social Networks of Online Communities: Simulation as a Method for Sociability Design.- Designing Interaction for Local Communications: An Urban Screen Study.- WidSets: A Usabi...

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