Inicio > Infantiles, juveniles y didácticos > Material didáctico > Handbook of Research on Gaming Trends in P-12 Education
Handbook of Research on Gaming Trends in P-12 Education

Handbook of Research on Gaming Trends in P-12 Education

Handbook of Research on Gaming Trends in P-12 Education

 

426,94 €
IVA incluido
Consulta disponibilidad
Editorial:
IGI Global
Año de edición:
2015
Materia
Material didáctico
ISBN:
9781466696297
Páginas:
232
Encuadernación:
Rústica

Selecciona una librería:

  • Librería Samer Atenea
  • Librería Aciertas (Toledo)
  • Kálamo Books
  • Librería Perelló (Valencia)
  • Librería Elías (Asturias)
  • Donde los libros
  • Librería Kolima (Madrid)
  • Librería Proteo (Málaga)

Gaming applications are rapidly expanding into the realm of education. Game-based education creates an active and enjoyable learning environment, especially for children and young adults who regularly use gaming for recreational purposes. Due to the evolving nature of education, gaming provides a transformative learning experience for diverse students. The Handbook of Research on Gaming Trends in P-12 Education provides current research intended to aid educators, school administrators, and game developers in teaching today’s youth in a technology-immersive society. This publication melds together gaming for entertainment purposes as well as gaming applied within educational settings with an emphasis on P-12 classrooms. Featuring exhaustive coverage on topics relating to virtual reality, game design, immersive learning, distance learning through 3D environments as well as best practices for gaming implementation in real-world settings, this handbook of research is an essential addition to the reference collection of international academic libraries.

Artículos relacionados

  • Advances in E-Learning
    Francisco Jose Garcia Penalvo
    Web-based training, known as e-learning, has experienced a great evolution and growth in recent years, as the capacity for education is no longer limited by physical and time constraints. The emergence of such a prized learning tool mandates a comprehensive evaluation of the effectiveness and implications of e-learning. Advances in E-Learning: Experiences and Methodologies expl...
  • Simulation and Gaming for Mathematical Education
    Angela Piu / Cesare Fregola
    Technologic and virtual development is growing, creating an environment of online gaming that can be used as an effective and motivational instrument for math didactics in education. Simulation and Gaming for Mathematical Education: Epistemology and Teaching Strategies provides leading research on ways for various learning environments to be created referring to math didactics ...
  • Architecture Solutions for E-Learning Systems
    Pahl Claus
    ...
  • Web-Based Learning through Educational Informatics
    Nigel Ford
    Educational informatics represents the convergence of key aspects of information science, computing, and education while exploiting Web-based techniques and standards. This book provides a rigorous definition of and theoretical framework for educational informatics, while relating to the human aspects of educational information systems. Web-Based Learning Through Educational In...
  • Handbook of Research on Practices and Outcomes in E-Learning
    Harrison Hao Yang / Steve Chi-Yin Yuen
    As education continues to integrate technological advancements into learning and instruction, a resource dedicated to the latest findings and implications becomes necessary. The Handbook of Research on Practices and Outcomes in E-Learning: Issues and Trends provides academicians, researchers, and practitioners with a comprehensive view of the historical, conceptual, theoretical...
  • Utilizing Open Source Tools for Online Teaching and Learning
    Lee Chao
    It is necessary for online teaching designers and developers to understand the roles played by open source products in developing and supporting an online learning system. Utilizing Open Source Tools for Online Teaching and Learning: Applying Linux Technologies covers strategies on using and evaluating open source products for online teaching and learning systems. By going thro...