Inicio > Sociedad y ciencias sociales > Educación pedagogía > Game Science in Hybrid Learning Spaces
Game Science in Hybrid Learning Spaces

Game Science in Hybrid Learning Spaces

Sylvester Arnab

80,03 €
IVA incluido
Disponible
Editorial:
Taylor & Francis Ltd
Año de edición:
2020
Materia
Educación pedagogía
ISBN:
9781138239760
80,03 €
IVA incluido
Disponible

Selecciona una librería:

  • Librería Samer Atenea
  • Librería Aciertas (Toledo)
  • Kálamo Books
  • Librería Perelló (Valencia)
  • Librería Elías (Asturias)
  • Donde los libros
  • Librería Kolima (Madrid)
  • Librería Proteo (Málaga)

Game Science in Hybrid Learning Spaces explores the potential, implications, and impact of game-based approaches and interventions in response to the blurring of boundaries between digital and physical as well as formal and informal learning spaces and contexts.

Artículos relacionados

  • Beekeeping At The End Of The Earth
    Mark David Leech
    Beekeeping at the End of the Earth, an essential read for learning about beekeeping in a cool temperate climate with a focus on Tasmania our island home.  One hundred beekeepers one hundred different ways to keep bees.Beekeeping At The End Of The Earth is a practical insight into cool climate beekeeping with a focus on Tasmania, our island home.Richly illustrated with unique di...
    Disponible

    45,16 €

  • Be the One for Kids
    Ryan Sheehy
    One person can make a difference.That person can be you. “I want to show others that one person can make the difference in a child’s life. I want all educators, parents, coaches, and everyone in between to know they have power to Be the One for Kids.” —Ryan Sheehy If you ever feel like you’re all alone or think that no one gets you, just imagine how your students feel. Kids wan...
    Disponible

    27,99 €

  • Handbook of Research on E-Learning Standards and Interoperability
    As the e-learning industry continues to expand and the methods and tools necessary to create and maintain content and infrastructure applications become more complicated, there is an inherent need for these applications to interoperate and exchange data in order to better support the needs of learners and educators. Handbook of Research on E-Learning Standards and Interoperabil...
  • Teaching in the Knowledge Society
    Antonio Cartelli
    ...
  • Enhancing Learning Through Human Computer Interaction
    Elspeth McKay
    ...
  • Learning Objects for Instruction
    Pamela Taylor Northrup
    ...

Otros libros del autor

  • Game Science in Hybrid Learning Spaces
    Sylvester Arnab
    Game Science in Hybrid Learning Spaces explores the potential, implications, and impact of game-based approaches and interventions in response to the blurring of boundaries between digital and physical as well as formal and informal learning spaces and contexts. ...