Inicio > Sociedad y ciencias sociales > Educación pedagogía > Educational Potential of Computer Games
Educational Potential of Computer Games

Educational Potential of Computer Games

Simon Egenfeldt-Nielsen

258,84 €
IVA incluido
Disponible
Editorial:
Bloomsbury Publishing plc
Año de edición:
2007
Materia
Educación pedagogía
ISBN:
9780826497475
258,84 €
IVA incluido
Disponible

Selecciona una librería:

  • Librería Samer Atenea
  • Librería Aciertas (Toledo)
  • Kálamo Books
  • Librería Perelló (Valencia)
  • Librería Elías (Asturias)
  • Donde los libros
  • Librería Kolima (Madrid)
  • Librería Proteo (Málaga)

There is increasing focus on the use of computer games across all ages. The trend is leading to educators, theorists and researchers, most especially those in the UK, US and Nordic countries, investigating how games can be effectively applied in everyday learning contexts. In this book, based on his PhD dissertation, Simon Egenfeldt-Nielsen aims to establish a new framework for understanding educational use of computer games that go beyond what we know as edutainment. The book presents a thorough overview, analysis and discussion of current research and then goes on to create the foundation for a new approach to educational use of computer games that goes beyond current reliance on behaviorism.

Artículos relacionados

  • Beekeeping At The End Of The Earth
    Mark David Leech
    Beekeeping at the End of the Earth, an essential read for learning about beekeeping in a cool temperate climate with a focus on Tasmania our island home.  One hundred beekeepers one hundred different ways to keep bees.Beekeeping At The End Of The Earth is a practical insight into cool climate beekeeping with a focus on Tasmania, our island home.Richly illustrated with unique di...
    Disponible

    45,16 €

  • Be the One for Kids
    Ryan Sheehy
    One person can make a difference.That person can be you. “I want to show others that one person can make the difference in a child’s life. I want all educators, parents, coaches, and everyone in between to know they have power to Be the One for Kids.” —Ryan Sheehy If you ever feel like you’re all alone or think that no one gets you, just imagine how your students feel. Kids wan...
    Disponible

    27,99 €

  • Handbook of Research on E-Learning Standards and Interoperability
    As the e-learning industry continues to expand and the methods and tools necessary to create and maintain content and infrastructure applications become more complicated, there is an inherent need for these applications to interoperate and exchange data in order to better support the needs of learners and educators. Handbook of Research on E-Learning Standards and Interoperabil...
    Disponible

    348,32 €

  • Teaching in the Knowledge Society
    Antonio Cartelli
    ...
    Disponible

    112,08 €

  • Enhancing Learning Through Human Computer Interaction
    Elspeth McKay
    ...
    Disponible

    216,52 €

  • Learning Objects for Instruction
    Pamela Taylor Northrup
    ...
    Disponible

    125,22 €

Otros libros del autor

  • Beyond Edutainment
    Simon Egenfeldt-Nielsen
    Computer games have attracted much attention over the years, mostly attention of the less flattering kind. This has been true for computer games focused on entertainment, but also for what for years seemed a sure winner, edutainment. These years the area has gained new momentum and labels - game-based learning, serious games and educational games are just some of them. This di...
    Disponible

    40,78 €