Dostępność w grach

Dostępność w grach

Silvio Carréra

54,97 €
IVA incluido
Disponible
Editorial:
KS OmniScriptum Publishing
Año de edición:
2025
Materia
Informática: cuestiones generales
ISBN:
9786208770075
54,97 €
IVA incluido
Disponible

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Gry ewoluowały na przestrzeni lat, podobnie jak ich odbiorcy. Udoskonalenie technologii utorowało drogę dla nowych form ekspresji w tym medium. Wraz z nią pojawiły się również nowe sposoby grania. Niektóre wymagały większej precyzji i umiejętności. W trakcie tego szybkiego rozwoju mniejsi odbiorcy zaczęli być spychani na bok. Osoby z zaburzeniami motorycznymi, wzrokowymi, słuchowymi i poznawczymi są jednymi z nich. Opcje takie jak konfiguracja kontrolera, napisy i ustawienia audio odgrywają ważną rolę. Dostępność polega na dawaniu większego wyboru. Chodzi o to, by projekt był szerszy i docierał do szerszego grona odbiorców. W tej książce omówione zostaną problemy, z jakimi borykają się osoby niepełnosprawne i dlaczego dostępność jest ważna. Ponadto, w jaki sposób dostępność jest obecnie realizowana i jak możemy podejść do niej w naszych własnych projektach.

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