AI for Games

AI for Games

Ian Millington

45,19 €
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Disponible
Editorial:
Taylor & Francis Ltd
Año de edición:
2021
Materia
Informática: cuestiones generales
ISBN:
9780367643430
45,19 €
IVA incluido
Disponible

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Game development lives in its own technical world. It has its own idioms, skills, and challenges. That’s one of the reasons games are so much fun to work on. AI for Games is designed to help you understand one element of game development: artificial intelligence (AI).

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Otros libros del autor

  • AI for Games
    Ian Millington
    Game development lives in its own technical world. It has its own idioms, skills, and challenges. That’s one of the reasons games are so much fun to work on. AI for Games is designed to help you understand one element of game development: artificial intelligence (AI). ...
  • AI for Games, Third Edition
    Ian Millington
    Artificial Intelligence is an integral part of every video game. This book helps propfessionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date infortmation they need to jumpstart their careers. ...
  • Game Physics Engine Development
    Ian Millington
    Physics is really important to game programmers who need to know how to add physical realism to their games. In video games, the physics engine uses real-time physics to improve realism. This book aims to take readers through the process of building a complete game-ready physics engine from scratch. ...
  • Game Physics Engine Development
    Ian Millington
    Veteran game programmer/consultant/author Ian Millington brings us a newly revamped and updated edition to a KEY game text that covers the full process of building a physics engine from start to finish--including NEW coverage on casual games and collision detection. ...
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