LIBROS DEL AUTOR: drew davidson

15 resultados para LIBROS DEL AUTOR: drew davidson

  • Creative Chaos
    Drew Davidson / et al.
    Creative Chaos describes the dynamic process of collaborative design and development within interdisciplinary teams as they work to create something together. Creativity is wonderfully complex and chaotic, and at Carnegie Mellon University’s Entertainment Technology Center, we often describe what we do as 'creative chaos' in that it’s not necessarily a process within which you ...
    Disponible

    11,55 €

  • Creative Chaos (2nd Edition)
    Drew Davidson / et al.
    Creative Chaos describes the dynamic process of collaborative design and development within interdisciplinary teams as they work to create something together. Creativity is wonderfully complex and chaotic, and at Carnegie Mellon University’s Entertainment Technology Center we often describe what we do as 'creative chaos' in that it’s not necessarily a process within which you e...
    Disponible

    13,84 €

  • Cross-Media Communications
    Drew Davidson / et al.
    This text is an introduction to the future of mass media and mass communications - cross-media communications. Cross-media is explained through the presentation and analysis of contemporary examples and project-based tutorials in cross-media development. The text introduces fundamental terms and concepts, and provides a solid overview of cross-media communications, one that bui...
    Disponible

    38,93 €

  • Beyond Fun
    Drew Davidson
    This book focuses on strategies for applying games, simulations and interactive experiences in learning contexts. The contributors orchestrated this collection together, reading and writing as a whole so that concepts resonate across articles. Throughout, the promises and problems of implementing games and media in learning experiences are explored. The articles have been autho...
    Disponible

    21,12 €

  • stories in between
    Drew Davidson
    This is a unique text exploring the interplay between stories and media. The discussion focuses around the Myst narrative as it moves across media from games to books to comics to games. Along the way, the text also discusses the Sandman comics, and the hypermedia of Ultima Online and MitterNachtSpiel. This text was created hypertextually to exist online as a website with an in...
    Disponible

    20,54 €

  • Well Played 3.0
    Drew Davidson
    Following on Well Played 1.0 and 2.0, this book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. Contributors analyze sequences in a game in detail in order to illustrate and interpret how the various components of a game can come together to create fulfilling a playing experience unique to th...
    Disponible

    41,59 €

  • Well Played 2.0
    Drew Davidson
    Following on Well Played 1.0, this book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. Contributors analyze sequences in a game in detail in order to illustrate and interpret how the various components of a game can come together to create a fulfilling playing experience unique to this mediu...
    Disponible

    40,31 €

  • Well Played 1.0
    Drew Davidson
    What makes a game good? or bad? or better? Video games can be 'well played' in two senses. On the one hand, well played is to games as well read is to books. On the other hand, well played as in well done. This book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game.On the one hand, well played i...
    Disponible

    48,61 €

  • Well Played For the Love of Games
    Drew Davidson
    A lot of us have a special game that inspired us to get more deeply involved in making, studying and playing games as part of our professional and personal lives. It may be *the* game for you or just *a* game that means a lot, and you find yourself replaying it regularly. It could even be a couple of games, or a games series, or a game that disappointed you enough that you were...
    Disponible

    27,18 €

  • Physics Is Still Your Friend
    Drew Davidson
    In the spring of 2005, an experimental game was prototyped in seven days. This little experiment was Tower of Goo, and it was the seed that led to the development of the independent video game, World of Goo, which was released in the fall of 2008. Shortly thereafter, Drew Davidson wrote a piece on the game that was published in 2009 as part of the book, Well Played 1.0. In this...
    Disponible

    12,37 €

  • Tabletop
    Drew Davidson / Greg Costikyan
    In this volume, people of diverse backgrounds talk about tabletop games, game culture, and the intersection of games with learning, theater, and other forms. Some have chosen to write about their design process, others about games they admire, others about the culture of tabletop games and their fans. The results are various and individual, but all cast some light on what is a ...
    Disponible

    24,13 €

  • Well Played 3.0
    Drew Davidson / et al / et al.
    Following on Well Played 1.0 and 2.0, this book will also be full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. Contributors will analyze sequences in a game in detail in order to illustrate and interpret how the various components of a game can come together to create fulfilling a playing experien...
    Disponible

    40,10 €

  • Well Played 2.0
    Drew Davidson / Et Al / et al.
    Following on Well Played 1.0, this book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. Contributors analyze sequences in a game in detail in order to illustrate and interpret how the various components of a game can come together to create a fulfilling playing experience unique to this mediu...
    Disponible

    37,39 €

  • Cross-Media Communications
    Drew Davidson / et al.
    This text is an introduction to the future of mass media and mass communications - cross-media communications. Cross-media is explained through the presentation and analysis of contemporary examples and project-based tutorials in cross-media development. The text introduces fundamental terms and concepts, and provides a solid overview of cross-media communications, one that bui...
    Disponible

    36,13 €

  • Stories in Between
    Andrew Davidson / Drew Davidson
    stories in between: narratives and mediums @ play is a unique text exploring the interplay between stories and media. The discussion focuses around the Myst narrative as it moves across media from games to books to comics to games. Along the way, the text also discusses the Sandman comics, and the hypermedia of Ultima Online and MitterNachtSpiel. This text was created hypertext...
    Disponible

    14,99 €