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Videogames e 2ª Guerra Mundial

Videogames e 2ª Guerra Mundial

Cássio Remus de Paula

94,86 €
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Disponible
Editorial:
KS OmniScriptum Publishing
Año de edición:
2026
Materia
Historia
ISBN:
9786209424847
94,86 €
IVA incluido
Disponible

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Esta obra apresenta questões sobre a imagem da Segunda Guerra Mundial (1939-1945) veiculada através de jogos eletrônicos como 'Wolfenstein 3D', os dois primeiros 'Medal of Honor', 'Battlefield 1942' e os clássicos da franquia 'Call of Duty'. Para tanto, utiliza-se um levantamento de fontes teórico-metodológicas que implicam na leitura detalhada de elementos presentes nas características de capas, 'prints' e contextos em específico dos games apresentados. Isso significa que, além de apresentar uma breve história dos videogames, identificam-se questões sobre as representações dos combatentes de ambos os lados da guerra, tal como seus arsenais, cenários de batalhas, anacronismos e erros históricos, transformando esta obra em uma leitura essencial para os gamers, apreciadores da História e historiadores dos jogos eletrônicos.

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