Inicio > > Aplicaciones gráficas y multimedia > Unreal Engine 4 Shaders and Effects Cookbook
Unreal Engine 4 Shaders and Effects Cookbook

Unreal Engine 4 Shaders and Effects Cookbook

Unreal Engine 4 Shaders and Effects Cookbook

Brais Brenlla Ramos / John P. Doran / John PDoran

71,18 €
IVA incluido
Disponible
Editorial:
Packt Publishing
Año de edición:
2019
Materia
Aplicaciones gráficas y multimedia
ISBN:
9781789538540
71,18 €
IVA incluido
Disponible

Selecciona una librería:

  • Librería Samer Atenea
  • Librería Aciertas (Toledo)
  • Kálamo Books
  • Librería Perelló (Valencia)
  • Librería Elías (Asturias)
  • Donde los libros
  • Librería Kolima (Madrid)
  • Librería Proteo (Málaga)

Build optimized, efficient, and real-time applications that are production-ready using Unreal Engine s Material EditorKey Features:- Create stunning visual effects for 3D games and high-quality graphics- Design efficient Shaders for mobile platforms without sacrificing their realism- Discover what goes into the structure of Shaders and why lighting works the way it doesBook Description:Unreal Engine 4 is a powerful game engine, one which has seen a recent boost in widespread adoption thanks to its ease of use and the powerful rendering pipeline that it packs. Seeing as how it’s relatively easy to create stunning presentations and visuals, Unreal has quickly become a strong contender in industries where this kind of software had been previously denied entry.With that in mind, this book aims to help you get the most out of Unreal Engine 4 - from creating awe-inspiring graphics to delivering optimized experiences to your users. This is possible thanks to a mixture of hands-on experience with real materials and the theory behind them. You will immediately know how to create that material that you want to display, and you’ll also end up with the knowledge that will let you know how to control it.All of this will be done without losing sight of two key components of any real-time application - optimization, and efficiency. The materials that you create will be light and efficient, and they will vary depending on your target platform. You’ll know which techniques can be used in any kind of device and which ones should be kept to high-end machines, giving you the confidence to tackle any material-related task that you can imagine. Hop onboard and discover how!What You Will Learn:- Master Unreal Engine s rendering pipeline for developing real-time graphics- Use physically based rendering (PBR) for building materials and lighting solutions- Build optimized materials for games targeting multiple platforms- Understand Unreal Engine s node and functions for creating desirable effects- Design and build production-ready shaders- Explore Unreal Engine s Material Editor for building complex materials and texturesWho this book is for:This book is for developers who want to create their first Shaders in Unreal Engine 4 or wish to take their game to a whole new level by adding professional post-processing effects. A solid understanding of Unreal is required to get the most from this book.Table of Contents- Physically Based Rendering- Post-Processing Effects- Opaque Materials and Texture Mapping- Translucent Materials and More- Beyond Traditional Material Uses- Advanced Material Techniques- Using Material Instances- Mobile Shaders and Material Optimization- Some Extra Useful Nodes

Artículos relacionados

  • Innovations in XML Applications and Metadata Management
    As new concepts such as virtualization, cloud computing, and web applications continue to emerge, XML has begun to assume the role as the universal language for communication among contrasting systems that grow throughout the internet. Innovations in XML Applications and Metadata Management: Advancing Technologies addresses the functionality between XML and its related technolo...
    Disponible

    255,61 €

  • THEORY AND PRACTICE OF COMPUTATION
    MASAYUKI NUMAO JAIME SHIN-YA NISHIZAKI / NISHIZAKI SHIN-YA
     This is the proceedings of the Third Workshop on Computing: Theory and Practice, WCTP 2013 devoted to theoretical and practical approaches to computation. This workshop was organized by four top universities in Japan and the Philippines: Tokyo Institute of Technology, Osaka University, University of the Philippines — Diliman, and De La Salle University. The proceedings provide...
    Disponible

    121,56 €

  • React 16 Tooling
    Adam Boduch
    ...
    Disponible

    64,76 €

  • HP Certified Systems Administrator (2nd Edition)
    Asghar Ghori
    Like the first edition of this book, the second edition also covers three main objectives ¿ to provide a comprehensive resource to individuals, including novice, IT/Non-HP-UX administrators, and HP-UX administrators who intend to take the new HP Certified Systems Administrator exam HP0-095 and pass it; to provide a quick and valuable on-the-job resource to HP-UX administrators,...
    Disponible

    58,77 €

  • Build your own Programming Language - Second Edition
    Clinton L. Jeffery / Imran Ahmad
    Learn to design your own programming language in a hands-on way by building compilers, using preprocessors, transpilers, and more, in this fully-refreshed second edition, written by the creator of the Unicon programming language.Purchase of the print or Kindle book includes a free PDF eBookKey Features- Takes a hands-on approach; learn by building the Jzero language, a subset o...
    Disponible

    71,53 €

  • Hands-On Unity Game Development - Fourth Edition
    Juan Gabriel Gomila Salas / Nicolas Alejandro Borromeo
    Unlock game development mastery with Unity 2023! This book takes you from conception to publication, equipping you with the key tools and techniques you need to bring your gaming vision to life.Key FeaturesLearn the fundamentals of Unity 2023 and create your dream gameExplore the world of augmented reality (AR) to create captivating mobile gamesPropel game performance and playe...
    Disponible

    63,60 €