Unreal Engine 4 Scripting with C++ Cookbook

Unreal Engine 4 Scripting with C++ Cookbook

Unreal Engine 4 Scripting with C++ Cookbook

Stephen Whittle / William Sherif

80,82 €
IVA incluido
Disponible
Editorial:
Packt Publishing
Año de edición:
2016
ISBN:
9781785885549
80,82 €
IVA incluido
Disponible

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Get the best out of your games by scripting them using UE4Key FeaturesA straightforward and easy-to-follow formatA selection of the most important tasks and problemsCarefully organized instructions to solve problems efficientlyClear explanations of what you didSolutions that can be applied to solve real-world problemsBook DescriptionUnreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical recipes, this book is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4. It will start with adding and editing C++ classes from within the Unreal Editor. It will delve into one of Unreal’s primary strengths, the ability for designers to customize programmer-developed actors and components. It will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes, this book will provide actionable information about scripting games with UE4, and manipulating the game and the development environment using C++. Towards the end of the book, you will be empowered to become a top-notch developer with Unreal Engine 4 using C++ as the scripting language.What you will learnBuild function libraries (Blueprints) containing reusable code to reduce upkeepMove low-level functions from Blueprint into C++ to improve performanceAbstract away complex implementation details to simplify designer workflowsIncorporate existing libraries into your game to add extra functionality such as hardware integrationImplement AI tasks and behaviors in Blueprints and C++Generate data to control the appearance and content of UI elementsWho this book is for:This book is intended for game developers who understand the fundamentals of game design and C++ and would like to incorporate native code into the games they make with Unreal. They will be programmers who want to extend the engine, or implement systems and Actors that allow designers control and flexibility when building levels.

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