Inicio > > Aplicaciones gráficas y multimedia > Unity 2021 Shaders and Effects Cookbook - Fourth Edition
Unity 2021 Shaders and Effects Cookbook - Fourth Edition

Unity 2021 Shaders and Effects Cookbook - Fourth Edition

John P. Doran / John PDoran

96,86 €
IVA incluido
Disponible
Editorial:
Packt Publishing
Año de edición:
2021
Materia
Aplicaciones gráficas y multimedia
ISBN:
9781839218620
96,86 €
IVA incluido
Disponible

Selecciona una librería:

  • Librería Samer Atenea
  • Librería Aciertas (Toledo)
  • Kálamo Books
  • Librería Perelló (Valencia)
  • Librería Elías (Asturias)
  • Donde los libros
  • Librería Kolima (Madrid)
  • Librería Proteo (Málaga)

Overcome the challenges and complexities involved in creating your own shaders with high-level realism using practical solutions, best practices, and the latest features of Unity 2021Key Features:- Discover practical recipes for mastering post-processing effects and advanced shading techniques- Learn the secrets of creating AAA quality shaders without writing long algorithms- Create visually stunning effects for your games using Unity’s VFX GraphBook Description:Shaders enable you to create powerful visuals for your game projects. However, creating shaders for your games can be notoriously challenging with various factors such as complex mathematics standing in the way of attaining the level of realism you crave for your shaders.The Unity 2021 Shaders and Effects Cookbook helps you overcome that with a recipe-based approach to creating shaders using Unity. This fourth edition is updated and enhanced using Unity 2021 features and tools covering Unity’s new way of creating particle effects with the VFX Graph. You’ll learn how to use VFX Graph for advanced shader development. The book also features updated recipes for using Shader Graph to create 2D and 3D elements. You’ll cover everything you need to know about vectors, how they can be used to construct lighting, and how to use textures to create complex effects without the heavy math. You’ll also understand how to use the visual-based Shader Graph for creating shaders without any code.By the end of this Unity book, you’ll have developed a set of shaders that you can use in your Unity 3D games and be able to accomplish new effects and address the performance needs of your Unity game development projects. So, let’s get started!What You Will Learn:- Use physically based rendering to fit the aesthetic of your game- Create spectacular effects for your games by testing the limits of what shaders can do- Explore advanced shader techniques for your games with AAA quality- Use Shader Graph to create 2D and 3D elements for your games without writing code- Master the math and algorithms behind the commonly used lighting models- Get to grips with the Post-Processing Stack to tweak the appearance of your gameWho this book is for:This book is for game developers who want to start creating their first shaders in Unity 2021 and take their game to a whole new level by adding professional post-processing effects. The book assumes intermediate-level knowledge of Unity.Table of Contents- Post Processing Stack- Creating Your First Shader- Working with Surface Shaders- Working with Texture Mapping- Understanding Lighting Models- Physically Based Rendering- Vertex Functions- Fragment Shaders and Grab Passes- Mobile Shader Adjustment- Screen Effects with Unity Render Textures- Gameplay and Screen Effects- Advanced Shading Techniques- Shader Graph - 2D- Shader Graph - 3D

Artículos relacionados

  • Innovations in XML Applications and Metadata Management
    As new concepts such as virtualization, cloud computing, and web applications continue to emerge, XML has begun to assume the role as the universal language for communication among contrasting systems that grow throughout the internet. Innovations in XML Applications and Metadata Management: Advancing Technologies addresses the functionality between XML and its related technolo...
    Disponible

    255,61 €

  • THEORY AND PRACTICE OF COMPUTATION
    MASAYUKI NUMAO JAIME SHIN-YA NISHIZAKI / NISHIZAKI SHIN-YA
     This is the proceedings of the Third Workshop on Computing: Theory and Practice, WCTP 2013 devoted to theoretical and practical approaches to computation. This workshop was organized by four top universities in Japan and the Philippines: Tokyo Institute of Technology, Osaka University, University of the Philippines — Diliman, and De La Salle University. The proceedings provide...
    Disponible

    121,56 €

  • React 16 Tooling
    Adam Boduch
    ...
    Disponible

    64,76 €

  • HP Certified Systems Administrator (2nd Edition)
    Asghar Ghori
    Like the first edition of this book, the second edition also covers three main objectives ¿ to provide a comprehensive resource to individuals, including novice, IT/Non-HP-UX administrators, and HP-UX administrators who intend to take the new HP Certified Systems Administrator exam HP0-095 and pass it; to provide a quick and valuable on-the-job resource to HP-UX administrators,...
    Disponible

    58,77 €

  • Build your own Programming Language - Second Edition
    Clinton L. Jeffery / Imran Ahmad
    Learn to design your own programming language in a hands-on way by building compilers, using preprocessors, transpilers, and more, in this fully-refreshed second edition, written by the creator of the Unicon programming language.Purchase of the print or Kindle book includes a free PDF eBookKey Features- Takes a hands-on approach; learn by building the Jzero language, a subset o...
    Disponible

    71,53 €

  • Hands-On Unity Game Development - Fourth Edition
    Juan Gabriel Gomila Salas / Nicolas Alejandro Borromeo
    Unlock game development mastery with Unity 2023! This book takes you from conception to publication, equipping you with the key tools and techniques you need to bring your gaming vision to life.Key FeaturesLearn the fundamentals of Unity 2023 and create your dream gameExplore the world of augmented reality (AR) to create captivating mobile gamesPropel game performance and playe...
    Disponible

    63,60 €

Otros libros del autor