Pedro Giordano de Faria e Cicarelli
Librería Samer Atenea
Kálamo Books
Librería Elías (Asturias)
Librería Kolima (Madrid)
Librería Proteo (Málaga)
SPACE ORDIMAN - Tabletop Role-Playing Game, 4th Edition - MAIN BOOKSPACE ORDIMAN Tabletop Role-Playing Game - 4th Edition is a science fiction, cosmic horror, occult investigation, and spiritual exploration TTRPG set within the vast and interconnected universe of Space Ordiman. In this role-playing game, players become intelligence agents operating on the edge between the physical world and realities hidden beyond ordinary human perception.The year is approaching 2030, and humanity is moving toward an event known as the Great Reset-a catastrophic plan that could determine the future of the entire human species. Behind governments, corporations, secret societies, occult orders, technological networks, and seemingly unrelated events, forces have been working for generations to prepare the world for something far greater than a conventional geopolitical conspiracy.Players are recruited by organizations dedicated to opposing this hidden operation. Their missions may involve infiltrating secret societies, investigating mysterious corporations, gathering intelligence, decoding classified information, conducting surveillance, sabotaging hostile operations, locating missing individuals, uncovering ancient knowledge, and confronting organizations whose influence reaches far beyond the physical world.But the greatest mysteries of Space Ordiman exist outside material reality.Agents can explore different levels of existence through astral projection, mental projection, mediumship, altered states of consciousness, and other extraordinary abilities. Missions may lead beyond the physical plane into the energetic and spiritual dimensions surrounding humanity, including the collective mental territories of the Psychosphere, the energetic structures of the Etheric Double, and the mysterious regions of the Umbral.The Umbral is divided into multiple layers, each presenting different environments, entities, dangers, mysteries, and forms of consciousness. Travelers may enter these territories searching for information that no living witness can provide, investigating events preserved within spiritual memory, contacting disembodied beings, following psychic traces, or attempting to recover individuals trapped within hostile regions.