Sound and Music for Games

Sound and Music for Games

Robert Ciesla

47,82 €
IVA incluido
Disponible
Editorial:
Springer Nature B.V.
Año de edición:
2022
ISBN:
9781484286623
47,82 €
IVA incluido
Disponible

Selecciona una librería:

  • Librería Samer Atenea
  • Librería Aciertas (Toledo)
  • Kálamo Books
  • Librería Perelló (Valencia)
  • Librería Elías (Asturias)
  • Donde los libros
  • Librería Kolima (Madrid)
  • Librería Proteo (Málaga)

Grasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We will review software such as Apple’s Logic and Garageband, Paul Davis’s Ardour, and many other popular digital audio workstations.We will start with an introduction to the basic terminology of digital audio work while also getting acquainted with current generation audio hardware. We will then discuss the basics of the venerable Musical Instrument Digital Interface (MIDI) and how it relates to music composition as well as the tools and techniques for writing tracker music/chiptunes. The book also covers plug-in software, soundproofing at home, and voice work.The book takes a practical approach while tackling both hardware and software components used in cutting edge audio engineering, composition, and audio monitoring.  What You Will Learn• Understand the fundamentals of digital audio production in the context of video games• Learn about audio integration with popular middleware solutions and APIs• Leverage plugin effects software to sculpt your audio to professional levels• Identify modern audio file formats and how and when to use them• Learn best practices when mixing sound effects and music for video games Who Is This Book ForThe intended readership includes beginners in digital audio engineering who use Windows, macOS, or Linux.

Artículos relacionados

  • Learning, Education, & Games
    How can we use games to support inclusion, compassion, care, equity, and justice-in the classroom and beyond? This book is aimed at educators, researchers, and designers who want to use games to enhance equity and justice for marginalized students, and create communities where everyone feels like they belong. The book explores 50 different games, including popular games like An...
    Disponible

    36,94 €

  • Building Scenarios in Freeciv
    Jeffrey Strickland
    This book is about creating scenarios for games and simulations using Freeciv 2.5. Here I demonstrate how use the Freeciv Map Tool to generate a relief map with terrain features and resources. Also, I introduce a new terrain type, pastureland. I also use the open-source tool Terrain2STL to generate STL files, Autodesk Meshmixer to impart and reshape a terrain model, and Autodes...
  • Simulaciones Multiagente con NetLogo
    Fredy Cuenca
    El tráfico vehicular, las colonias de insectos, los sistemas financieros, las moléculas de un gas, el sistema inmunológico y las redes neuronales son unos pocos ejemplos de sistemas que poseen una multitud de agentes que interactúan entre sí. A causa de su complejidad, dichos sistemas son esquivos a las ecuaciones diferenciales y los métodos analíticos tradicionales y suelen se...
    Disponible

    31,14 €

  • Game Design Deep Dive
    Joshua Bycer
    Game Design Deep Dive: Jumping examines the history of jumping - one of the oldest mechanics in the industry, and how it has evolved and changed over the years. We will look at the transition from 2D to 3D, and multiple elements that make jumping more complicated than it looks from a design perspective. ...
  • Creating Games with Unity, Substance Painter, & Maya
    Adam Watkins / Jingtian Li / Kassandra Arevalo
    This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, Substance Painter, and Unreal Engine. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. ...
  • Creating Games with Unreal Engine, Substance Painter, & Maya
    Jingtian Li / Kassandra Arevalo / Matthew Tovar
    This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, Substance Painter, and Unreal Engine. ...

Otros libros del autor

  • Next-Generation Gamemaking
    Robert Ciesla
    Grasp the concepts of creating games with GameMaker and the various features of the engine to create your first game. The book promotes critical thinking, problem solving, and creativity, making the process both engaging and effective.At 25 years old in 2024, GameMaker is still a hugely popular tool. It is considered one of the finest approaches for 2D game creation. The engine...
    Disponible

    72,79 €

  • The Book of Chatbots
    Robert Ciesla
    Primitive software chatbots emerged in the 1960s, evolving swiftly through the decades and becoming able to provide engaging human-to-computer interactions sometime in the 1990s. Today, conversational technology is ubiquitous in many homes. Paired with web-searching abilities and neural networking, modern chatbots are capable of many tasks and are a major driving force behind m...
  • Sound and Music for Games
    Robert Ciesla
    Grasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We will review software such as Apple’s Logic and Garageband, Paul Davis’s Ardour, and many other popular digital audio workstations.We will start with an introduction to the basic terminology of digital audio work while also getting acquainted ...
    Disponible

    47,82 €

  • Programming Basics
    Robert Ciesla
    Explore the basics of the three most popular programming languages: C#, Java, and Python and see what it’s like to function in today’s world from the perspective of a programmer. This book’s uses is highly practical approach with numerous code listings aimed at bringing generations together through the intricacies of technology. You’ll learn how understanding the basics of codi...
    Disponible

    66,80 €

  • Encryption for Organizations and Individuals
    Robert Ciesla
    Cryptography and encryption aren’t just for geeks and spies-they’re also part of our daily lives. This book enlightens you with the basics of digital cryptography and covers the must-do practices organizations need to implement when it comes to fending off data theft and eavesdroppers. You will uncover the concepts of digital encryption and examine key digital encryption algori...
    Disponible

    72,34 €

  • Game Development with Ren’Py
    Robert Ciesla
    Get your feet wet in developing visual novels and take a guided tour through easy to follow tutorials using three of the most popular tools (Ren’Py, TyranoBuilder, and Twine). This book uses a two-pronged approach into the fine art of text-based games, showing you what makes for compelling writing as well as the programming logic and techniques needed to bring your visual novel...
    Disponible

    44,99 €