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Sculpting the Blender Way

Sculpting the Blender Way

Xury Greer

88,30 €
IVA incluido
Disponible
Editorial:
Packt Publishing
Año de edición:
2022
Materia
Aplicaciones gráficas y multimedia
ISBN:
9781801073875
88,30 €
IVA incluido
Disponible

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Get started with the latest sculpting features in Blender 3D and learn key sculpting workflows such as Dynotopo, Voxel Remesher, QuadriFlow, and MultiresolutionKey FeaturesUse Blender’s core sculpting workflows: basic sculpting, Dynotopo, Voxel Remesher, QuadriFlow, and MultiresolutionLearn how to use and customize Blender’s sculpting brushes to create fantastic art effortlesslyExplore common techniques in Blender 3.0 for creating facial features, clothing, accessories, and moreBook DescriptionSculpting the Blender Way is a detailed step-by-step guide for creating digital art with the latest Blender 3D sculpting features. With over 400 reference images, 18 Sculpting in Action videos, and dozens of 3D sculpture example files, this book is an invaluable resource for traditional and digital sculptors looking to try their hand at sculpting in Blender. The first part of the book will teach you how to navigate Blender’s user interface and familiarize yourself with the core workflows, as well as gain an understanding of how the sculpting features work, including basic sculpting, Dyntopo, the Voxel Remesher, QuadriFlow, and Multiresolution. You’ll also learn about a wide range of brushes and all of the latest additions to the sculpting feature set, such as Face Sets, Mesh Filters, and the Cloth brush. The next chapters will show you how to customize these brushes and features to create fantastic 3D sculptures that you can share with the ever-growing Blender community. By the end of this book, you’ll have gained a complete understanding of the core sculpting workflows and be able to use Blender to bring your digital characters to life.What you will learnConfigure your graphics tablet for use in 3D sculptingSet up Blender’s user interface for sculptingUnderstand the core Blender sculpting workflowsFamiliarize yourself with Blender’s basic sculpting brushesCustomize brushes for more advanced workflowsExplore high-resolution details with brush alphas and MultiresolutionTry out the all-new Cloth brushRender your finished artwork for and make it portfolio-readyWho this book is forThis book is for artists who want to get started with the exciting new sculpting features in Blender 3D. Whether you have experience using ZBrush or traditional sculpting, or are completely new to sculpting, this book will have something new for you to learn. Prior experience with Blender or other 3D software may be helpful but is not required. However, a graphics tablet from Wacom, XP-Pen, or Huion is highly recommended to be able to follow along the concepts and examples covered in the book.Table of ContentsExploring Blender’s User Interface for SculptingOverview of Blender’s Sculpting WorkflowsSculpting a Simple Character Head with Basic BrushesHow to Make a Base Mesh for a 3D SculptureLearning the Power of Subdivision and the Multiresolution WorkflowUsing Advanced Features and Customizing the Sculpting BrushesMaking EyeballsMaking Accessories and ClothingCreating Teeth, Eyebrows, and HairRendering Sculptures for your Portfolio

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