Mondes virtuels en 3D

Mondes virtuels en 3D

Thomaz Matos Raphael

43,69 €
IVA incluido
Disponible
Editorial:
KS OmniScriptum Publishing
Año de edición:
2024
ISBN:
9786207276004
43,69 €
IVA incluido
Disponible

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Les technologies de l’information ont connu une croissance et un développement rapides. Avec la création de plates-formes de mondes virtuels en 3D est apparue la possibilité de créer une métaphore du monde réel. Un lieu virtuel où, grâce à l’utilisation d’avatars, les gens peuvent se rencontrer, apprendre à connaître d’autres personnes, visiter des lieux tels que des musées et des villes historiques, discuter et apprendre. Cette étude présente le scénario actuel de l’interface homme-machine Microsoft Kinect et la présente comme le principal moyen d’interaction entre l’homme et la machine dans un monde virtuel en 3D.

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