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Learning Web-based Virtual Reality

Learning Web-based Virtual Reality

Srushtika Neelakantam / Tanay Pant

30,15 €
IVA incluido
Disponible
Editorial:
Springer Nature B.V.
Año de edición:
2017
Materia
Programación informática/desarrollo de software
ISBN:
9781484227091
30,15 €
IVA incluido
Disponible

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Create web-based VR applications and deploy them to GitHub pages with this short, practical tutorial crammed with hands-on examples. This book covers topics such as VR, the WebVR API, and A-Frame. In Learning Web-based Virtual Reality, you will build a number of 3D VR-based applications. In these apps, you will be able to test the VR environments, walk through the virtual world, interact with the objects, and perceive these virtual realities with the help of Google Cardboard. By the end of the book, you will have a complete understanding of what WebVR is, knowledge of what VR devices are available, and the requirements to start working on WebVR. You will also be comfortable in using A-Frame and its various components to build your own VR projects.What You Will LearnExperience WebVR, the WebVR API, and WebVR librariesMake use of various pieces of VR hardwareSee popular WebVR projectsUse A-Frame to build your own WebVR projectsWho This Book Is ForDevelopers who want to build and deploy web-based virtual reality technology. Understanding of HTML5, JavaScript, and CSS is required.

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