Interactive Design for New Media and the Web

Interactive Design for New Media and the Web

Nick Iuppa

99,05 €
IVA incluido
Disponible
Editorial:
Taylor & Francis Ltd
Año de edición:
2001
ISBN:
9780240804149
99,05 €
IVA incluido
Disponible

Selecciona una librería:

  • Librería Samer Atenea
  • Librería Aciertas (Toledo)
  • Kálamo Books
  • Librería Perelló (Valencia)
  • Librería Elías (Asturias)
  • Donde los libros
  • Librería Kolima (Madrid)
  • Librería Proteo (Málaga)

In an age where digital technology makes just about anything possible, Interactive Design for New Media and the Web demonstrates how to realize that promise through the creation of outstanding interactive programs. This hands-on, practical book examines the ever-expanding capabilities of all forms of digital presentation for increasing interactivity, and the design principles and interface guidelines needed to deliver the required message or story with this technology.Interactive Design for New Media and the Web covers the technology as well as the tools and practices of interactive design, including the creation of site maps and flow charts, and the writing of design documents. It examines the latest interactive features of DVD, as well as the newest techniques and technologies for other forms of digital presentation. New design templates, 3D graphics and animation, polling and use of cookies, distance learning, html, and intranet learning games are among the topics covered in this book. Examples and case studies demonstrate the broad range of applications from websites to CD-ROM games to successful web commerce sites, including the capacity for user participation in e-commerce.The companion Website shows numerous examples discussed in the text of all types of programs and their applications.

Artículos relacionados

  • Learning, Education, & Games
    How can we use games to support inclusion, compassion, care, equity, and justice-in the classroom and beyond? This book is aimed at educators, researchers, and designers who want to use games to enhance equity and justice for marginalized students, and create communities where everyone feels like they belong. The book explores 50 different games, including popular games like An...
    Disponible

    36,94 €

  • Building Scenarios in Freeciv
    Jeffrey Strickland
    This book is about creating scenarios for games and simulations using Freeciv 2.5. Here I demonstrate how use the Freeciv Map Tool to generate a relief map with terrain features and resources. Also, I introduce a new terrain type, pastureland. I also use the open-source tool Terrain2STL to generate STL files, Autodesk Meshmixer to impart and reshape a terrain model, and Autodes...
  • Simulaciones Multiagente con NetLogo
    Fredy Cuenca
    El tráfico vehicular, las colonias de insectos, los sistemas financieros, las moléculas de un gas, el sistema inmunológico y las redes neuronales son unos pocos ejemplos de sistemas que poseen una multitud de agentes que interactúan entre sí. A causa de su complejidad, dichos sistemas son esquivos a las ecuaciones diferenciales y los métodos analíticos tradicionales y suelen se...
    Disponible

    31,14 €

  • Game Design Deep Dive
    Joshua Bycer
    Game Design Deep Dive: Jumping examines the history of jumping - one of the oldest mechanics in the industry, and how it has evolved and changed over the years. We will look at the transition from 2D to 3D, and multiple elements that make jumping more complicated than it looks from a design perspective. ...
  • Creating Games with Unity, Substance Painter, & Maya
    Adam Watkins / Jingtian Li / Kassandra Arevalo
    This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, Substance Painter, and Unreal Engine. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. ...
  • Creating Games with Unreal Engine, Substance Painter, & Maya
    Jingtian Li / Kassandra Arevalo / Matthew Tovar
    This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, Substance Painter, and Unreal Engine. ...