Electronic Commerce over Multiple Platforms

Electronic Commerce over Multiple Platforms

Electronic Commerce over Multiple Platforms

Stephan Siehl

42,13 €
IVA incluido
Disponible
Editorial:
diplom.de
Año de edición:
1999
ISBN:
9783838619910
42,13 €
IVA incluido
Disponible

Selecciona una librería:

  • Librería Samer Atenea
  • Librería Aciertas (Toledo)
  • Kálamo Books
  • Librería Perelló (Valencia)
  • Librería Elías (Asturias)
  • Donde los libros
  • Librería Kolima (Madrid)
  • Librería Proteo (Málaga)

Inhaltsangabe:Abstract: This study, as part of an European research project in cooperation with the IT-Consultantsy Hyperion in England, will cover the German EC market. Different access platforms, its penetrations and possible future developments will be analysed. This work is structured in 3 parts: Firstly, the theoretical framework in which the EC platforms are positioned. Secondly, the German position within Europe and in contrast to US concerning internet-use and EC are analysed. Two surveys were undertaken and combined with secondary data found in the literature to get a concise picture. Thirdly, the study is concluded by two case-studies, presenting different access-platforms in detail. In chapter 1 the fundament for this work will be laid by outlining the subject of Electronic Commerce (EC). Chapter 1.1 defines EC and establishes an ‘working-hypothesis’ for this work. Afterwards the underlying power of EC - the reduction of Transaction Costs - will be discussed and the theory described in brief. Chapter 1.3 gives a brief overview of the EC history and in chapter 1.4 the platforms will be put into a general framework of EC. After describing the barriers and drivers for EC in chapter 1.5, the four different platforms computer, mobile phone, Digital TV and Public Access Point will be described in chapter 2 and its features discussed. Chapter 3 deals with EC, focused especially on German market, comparing it with Europe or/and the US. The first section of chapter 3 is divided into EC volume, infrastructure and use. The second part analyses two surveys carried out during this work, both were especially focused on the topic EC platforms, because in the literature at present this aspect is not covered sufficiently. Chapter 3.4 analyses an expert questionnaire ran during the Internet World (faire) in Berlin and via e-mailing to company representatives involved in EC. Chapter 3.5 describes the results of a general questionnaire undertaken from March to July 1999

Artículos relacionados

  • Innovations in XML Applications and Metadata Management
    As new concepts such as virtualization, cloud computing, and web applications continue to emerge, XML has begun to assume the role as the universal language for communication among contrasting systems that grow throughout the internet. Innovations in XML Applications and Metadata Management: Advancing Technologies addresses the functionality between XML and its related technolo...
  • THEORY AND PRACTICE OF COMPUTATION
    MASAYUKI NUMAO JAIME SHIN-YA NISHIZAKI / NISHIZAKI SHIN-YA
     This is the proceedings of the Third Workshop on Computing: Theory and Practice, WCTP 2013 devoted to theoretical and practical approaches to computation. This workshop was organized by four top universities in Japan and the Philippines: Tokyo Institute of Technology, Osaka University, University of the Philippines — Diliman, and De La Salle University. The proceedings provide...
  • React 16 Tooling
    Adam Boduch
    ...
    Disponible

    69,99 €

  • HP Certified Systems Administrator (2nd Edition)
    Asghar Ghori
    Like the first edition of this book, the second edition also covers three main objectives ¿ to provide a comprehensive resource to individuals, including novice, IT/Non-HP-UX administrators, and HP-UX administrators who intend to take the new HP Certified Systems Administrator exam HP0-095 and pass it; to provide a quick and valuable on-the-job resource to HP-UX administrators,...
    Disponible

    58,77 €

  • Build your own Programming Language - Second Edition
    Clinton L. Jeffery / Imran Ahmad
    Learn to design your own programming language in a hands-on way by building compilers, using preprocessors, transpilers, and more, in this fully-refreshed second edition, written by the creator of the Unicon programming language.Purchase of the print or Kindle book includes a free PDF eBookKey Features- Takes a hands-on approach; learn by building the Jzero language, a subset o...
    Disponible

    74,14 €

  • Hands-On Unity Game Development - Fourth Edition
    Juan Gabriel Gomila Salas / Nicolas Alejandro Borromeo
    Unlock game development mastery with Unity 2023! This book takes you from conception to publication, equipping you with the key tools and techniques you need to bring your gaming vision to life.Key FeaturesLearn the fundamentals of Unity 2023 and create your dream gameExplore the world of augmented reality (AR) to create captivating mobile gamesPropel game performance and playe...
    Disponible

    73,58 €