C++ Game Development By Example

C++ Game Development By Example

C++ Game Development By Example

Siddharth Shekar

72,63 €
IVA incluido
Disponible
Editorial:
Packt Publishing
Año de edición:
2019
ISBN:
9781789535303
72,63 €
IVA incluido
Disponible

Selecciona una librería:

  • Librería Samer Atenea
  • Librería Aciertas (Toledo)
  • Kálamo Books
  • Librería Perelló (Valencia)
  • Librería Elías (Asturias)
  • Donde los libros
  • Librería Kolima (Madrid)
  • Librería Proteo (Málaga)

Explore modern game programming and rendering techniques to build games using C++ programming language and its popular librariesKey Features:- Learn how you can build basic 2D and complex 3D games with C++- Understand shadows, texturing, lighting, and rendering in 3D game development using OpenGL- Uncover modern graphics programming techniques and GPU compute methods using the Vulkan APIBook Description:Although numerous languages are currently being used to develop games, C++ remains the standard for fabricating expert libraries and tool chains for game development. This book introduces you to the world of game development with C++.C++ Game Development By Example starts by touching upon the basic concepts of math, programming, and computer graphics and creating a simple side-scrolling action 2D game. You’ll build a solid foundation by studying basic game concepts such as creating game loops, rendering 2D game scenes using SFML, 2D sprite creation and animation, and collision detection. The book will help you advance to creating a 3D physics puzzle game using modern OpenGL and the Bullet physics engine. You’ll understand the graphics pipeline, which entails creating 3D objects using vertex and index buffers and rendering them to the scene using vertex and fragment shaders. Finally, you’ll create a basic project using the Vulkan library that’ll help you get to grips with creating swap chains, image views, render passes, and frame buffers for building high-performance graphics in your games.By the end of this book, you’ll be ready with 3 compelling projects created with SFML, the Vulkan API, and OpenGL, and you’ll be able take your game and graphics programming skills to the next level.What You Will Learn:- Understand shaders and how to write a basic vertex and fragment shader- Build a Visual Studio project and add SFML to it- Discover how to create sprite animations and a game character class- Add sound effects and background music to your game- Grasp how to integrate Vulkan into Visual Studio- Create shaders and convert them to the SPIR-V binary formatWho this book is for:If you’re a developer keen to learn game development with C++ or get up to date with game development, this book is for you. Some knowledge of C++ programming is assumed.Table of Contents- C++ Concepts- Mathematics and Graphics Concepts- Setting Up Your Game- Creating your game- Finalizing your Game- Getting started with OpenGL- Building on the game objects- Enhancing your game with Collision, loop, and Lighting- Getting started with Vulkan- Preparing the Clear Screen - Creating Object Resources- Drawing Vulkan Objects

Artículos relacionados

  • Innovations in XML Applications and Metadata Management
    As new concepts such as virtualization, cloud computing, and web applications continue to emerge, XML has begun to assume the role as the universal language for communication among contrasting systems that grow throughout the internet. Innovations in XML Applications and Metadata Management: Advancing Technologies addresses the functionality between XML and its related technolo...
  • THEORY AND PRACTICE OF COMPUTATION
    MASAYUKI NUMAO JAIME SHIN-YA NISHIZAKI / NISHIZAKI SHIN-YA
     This is the proceedings of the Third Workshop on Computing: Theory and Practice, WCTP 2013 devoted to theoretical and practical approaches to computation. This workshop was organized by four top universities in Japan and the Philippines: Tokyo Institute of Technology, Osaka University, University of the Philippines — Diliman, and De La Salle University. The proceedings provide...
  • React 16 Tooling
    Adam Boduch
    ...
    Disponible

    69,99 €

  • HP Certified Systems Administrator (2nd Edition)
    Asghar Ghori
    Like the first edition of this book, the second edition also covers three main objectives ¿ to provide a comprehensive resource to individuals, including novice, IT/Non-HP-UX administrators, and HP-UX administrators who intend to take the new HP Certified Systems Administrator exam HP0-095 and pass it; to provide a quick and valuable on-the-job resource to HP-UX administrators,...
    Disponible

    58,77 €

  • Build your own Programming Language - Second Edition
    Clinton L. Jeffery / Imran Ahmad
    Learn to design your own programming language in a hands-on way by building compilers, using preprocessors, transpilers, and more, in this fully-refreshed second edition, written by the creator of the Unicon programming language.Purchase of the print or Kindle book includes a free PDF eBookKey Features- Takes a hands-on approach; learn by building the Jzero language, a subset o...
    Disponible

    74,14 €

  • Hands-On Unity Game Development - Fourth Edition
    Juan Gabriel Gomila Salas / Nicolas Alejandro Borromeo
    Unlock game development mastery with Unity 2023! This book takes you from conception to publication, equipping you with the key tools and techniques you need to bring your gaming vision to life.Key FeaturesLearn the fundamentals of Unity 2023 and create your dream gameExplore the world of augmented reality (AR) to create captivating mobile gamesPropel game performance and playe...
    Disponible

    73,58 €

Otros libros del autor