Inicio > > Aplicaciones gráficas y multimedia > Beginning C++ Game Programming - Third Edition
Beginning C++ Game Programming - Third Edition

Beginning C++ Game Programming - Third Edition

John Horton

72,66 €
IVA incluido
Disponible
Editorial:
Packt Publishing
Año de edición:
2024
Materia
Aplicaciones gráficas y multimedia
ISBN:
9781835081747
72,66 €
IVA incluido
Disponible

Selecciona una librería:

  • Librería Samer Atenea
  • Librería Aciertas (Toledo)
  • Kálamo Books
  • Librería Perelló (Valencia)
  • Librería Elías (Asturias)
  • Donde los libros
  • Librería Kolima (Madrid)
  • Librería Proteo (Málaga)

Get to grips with programming and game development techniques using C++ libraries and Visual Studio 2022 with this updated edition of the bestselling seriesPurchase the eBook for full-color contentKey Features:- Create fun games in C++, with this up-to-date guide covering the latest features of C++20 and VS2022- Build clones of popular games such as a Timberman clone, a Pong game, a Zombie Survival Shooter, and a platform endless runner game- Discover tips to expand your finished games by thinking critically, technically, and creativelyBook Description:Always dreamed of creating your own games? With the third edition of Beginning C++ Game Programming, you can turn that dream into reality! This beginner-friendly guide is updated and improved to include the latest features of VS 2022, SFML, and modern C++20 programming techniques. You’ll get a fun introduction to game programming by building four fully playable games of increasing complexity. You’ll build clones of popular games such as Timberman, Pong, a Zombie survival shooter, and an endless runner.The book starts by covering the basics of programming. You’ll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you’ll also learn exciting game programming concepts such as vertex arrays, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. You’ll dive deep into game mechanics and implement input handling, levelling up a character, and simple enemy AI. Finally, you’ll explore game design patterns to enhance your C++ game programming skills.By the end of the book, you’ll have gained the knowledge you need to build your own games with exciting features from scratch.What You Will Learn:- Set up your game project in VS 2022 and explore C++ libraries such as SFML- Build games in C++ from the ground up, including graphics, physics, and input handling- Implement core game concepts such as game animation, game physics, collision detection, scorekeeping, and game sound- Implement automatically spawning objects and AI to create rich and engaging experiences- Learn advanced game development concepts, such as OpenGL shaders, texture atlases, and parallax backgrounds- Scale and reuse your game code with modern game programming design patternsWho this book is for:This book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, you’ll find this book usefulTable of Contents- Welcome to Beginning C++ Game Programming Third Edition!- Variables, Operators & Decisions: Animating Sprites- C++ Strings, SFML Time : Player Input & HUD- Loops, Arrays, Switch, Enumerations & Functions: Implementing Game Mechanics- Collisions, Sound & End Conditions: Making The Game Playable- Object Oriented Programming: Starting the Pong game- Dynamic collision detection and physics: Finishing the Pong Game- SFML Views: Starting the Zombie Shooter Game- C++ References, Sprite sheets & Vertex Arrays- Pointers, Standard Template Library & Texture Management- Collision Detection, Pickups & Bullets- Layering Views & Implementing The HUD(N.B. Please use the Read Sample option to see further chapters)

Artículos relacionados

  • Innovations in XML Applications and Metadata Management
    As new concepts such as virtualization, cloud computing, and web applications continue to emerge, XML has begun to assume the role as the universal language for communication among contrasting systems that grow throughout the internet. Innovations in XML Applications and Metadata Management: Advancing Technologies addresses the functionality between XML and its related technolo...
  • THEORY AND PRACTICE OF COMPUTATION
    MASAYUKI NUMAO JAIME SHIN-YA NISHIZAKI / NISHIZAKI SHIN-YA
     This is the proceedings of the Third Workshop on Computing: Theory and Practice, WCTP 2013 devoted to theoretical and practical approaches to computation. This workshop was organized by four top universities in Japan and the Philippines: Tokyo Institute of Technology, Osaka University, University of the Philippines — Diliman, and De La Salle University. The proceedings provide...
  • React 16 Tooling
    Adam Boduch
    ...
    Disponible

    69,99 €

  • HP Certified Systems Administrator (2nd Edition)
    Asghar Ghori
    Like the first edition of this book, the second edition also covers three main objectives ¿ to provide a comprehensive resource to individuals, including novice, IT/Non-HP-UX administrators, and HP-UX administrators who intend to take the new HP Certified Systems Administrator exam HP0-095 and pass it; to provide a quick and valuable on-the-job resource to HP-UX administrators,...
    Disponible

    58,77 €

  • Build your own Programming Language - Second Edition
    Clinton L. Jeffery / Imran Ahmad
    Learn to design your own programming language in a hands-on way by building compilers, using preprocessors, transpilers, and more, in this fully-refreshed second edition, written by the creator of the Unicon programming language.Purchase of the print or Kindle book includes a free PDF eBookKey Features- Takes a hands-on approach; learn by building the Jzero language, a subset o...
    Disponible

    74,14 €

  • Hands-On Unity Game Development - Fourth Edition
    Juan Gabriel Gomila Salas / Nicolas Alejandro Borromeo
    Unlock game development mastery with Unity 2023! This book takes you from conception to publication, equipping you with the key tools and techniques you need to bring your gaming vision to life.Key FeaturesLearn the fundamentals of Unity 2023 and create your dream gameExplore the world of augmented reality (AR) to create captivating mobile gamesPropel game performance and playe...
    Disponible

    73,58 €

Otros libros del autor

  • Growing Up and Getting by
    John Horton
    Bringing together new, multidisciplinary research, this book explores how children and young people across Europe, Asia, Africa and the Americas experience and cope with situations of poverty and precarity. It looks at the impact of neoliberalism, austerity and global economic crisis, evidencing the multiple harms and inequalities caused. It also examines the different ways tha...
  • Android Programming for Beginners
    John Horton
    Learn the Java and Android skills you need to start developing powerful mobile applications with the help of actionable stepsKey Features:Kick-start your Android programming career or just have fun publishing apps to the Google Play marketplaceGet a first principles introduction to using Java and Android and prepare to start building your own apps from scratchLearn by example b...
    Disponible

    68,35 €

  • Learning Java by Building Android Games - Third Edition
    John Horton
    Get ready to learn Java the fun way by developing games for the Android platform with this new and updated third editionKey Features- Learn Java, Android, and object-oriented programming from scratch- Find out how to build games including Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and Scrolling Shooters- Create and design your own games by learning all the concepts tha...
    Disponible

    103,00 €

  • Beginning C++ Game Programming - Second Edition
    John Horton
    Get to grips with programming techniques and game development using C++ libraries and Visual Studio 2019Key Features:Learn game development and C++ with a fun, example-driven approachBuild clones of popular games such as Timberman, Zombie Survival Shooter, a co-op puzzle platformer, and Space InvadersDiscover tips to expand your finished games by thinking critically, technicall...
    Disponible

    90,62 €

  • We Dare to Disturb the Silence
    John Horton
    This is an anthology of slam poems written by the 2019 Westside Middle School slam poetry team. ...
    Disponible

    11,01 €

  • Android Programming with Kotlin for Beginners
    John Horton
    Build smart looking Kotlin apps with UI and functionality for the Android platformKey FeaturesStart your Android programming career, or just have fun publishing apps on Google Play marketplaceThe first-principle introduction to Kotlin through Android, to start building easy-to-use appsLearn by example and build four real-world apps and dozens of mini-apps Book DescriptionAndroi...
    Disponible

    61,35 €