Advanced Android 4 Games

Advanced Android 4 Games

Vladimir Silva

58,72 €
IVA incluido
Disponible
Editorial:
Springer Nature B.V.
Año de edición:
2011
ISBN:
9781430240594
58,72 €
IVA incluido
Disponible

Selecciona una librería:

  • Librería Samer Atenea
  • Librería Aciertas (Toledo)
  • Kálamo Books
  • Librería Perelló (Valencia)
  • Librería Elías (Asturias)
  • Donde los libros
  • Librería Kolima (Madrid)
  • Librería Proteo (Málaga)

'Wolfenstein 3D'-like and 'Doom'-like game apps are some of the classic Android games presented in the original edition of this book. Since their release, Android has progressed with the debut of Android 4.0, adding better fonts, new User Interface and Experience (UI/UX) APIs, tablet considerations, multi-touch capabilities, multi-tasking, faster performance, and much more to the Android game app development repertoire. Multi-touch code gives these games and their players dynamic input and exchange ability, for a more realistic arcade game experience. Faster and better performance offers game players a more seamless, fun arcade experience like never before on Android. There is also improved native C/C++ integration with Android’s NDK as well, which makes coding, compiling, and converting both productive and efficient with gains in app performance. With actionable real-world source, Advanced Android 4 Games shows you how to build more sophisticated and addictive Android games, harnessing the power of these recent advancements. Coverage of the new UI, UX, multi-touch and multi-tasking features available with Android 4.0. Learn other techniques for improving the game playing experience including Wi-Fi tethering, better multi-tasking, new and better streaming Web video using WebM, and more. By combining the elegant object-oriented features of Java and the raw power of C, there is no limit to the types of games that you can build for the platform, such as the 'Quake 3D'-like game app case study in this book. You’ll definitely have fun, and perhaps you’ll even make some money. Enjoy!

Artículos relacionados

  • Learning, Education, & Games
    How can we use games to support inclusion, compassion, care, equity, and justice-in the classroom and beyond? This book is aimed at educators, researchers, and designers who want to use games to enhance equity and justice for marginalized students, and create communities where everyone feels like they belong. The book explores 50 different games, including popular games like An...
    Disponible

    36,94 €

  • Building Scenarios in Freeciv
    Jeffrey Strickland
    This book is about creating scenarios for games and simulations using Freeciv 2.5. Here I demonstrate how use the Freeciv Map Tool to generate a relief map with terrain features and resources. Also, I introduce a new terrain type, pastureland. I also use the open-source tool Terrain2STL to generate STL files, Autodesk Meshmixer to impart and reshape a terrain model, and Autodes...
    Disponible

    75,30 €

  • Simulaciones Multiagente con NetLogo
    Fredy Cuenca
    El tráfico vehicular, las colonias de insectos, los sistemas financieros, las moléculas de un gas, el sistema inmunológico y las redes neuronales son unos pocos ejemplos de sistemas que poseen una multitud de agentes que interactúan entre sí. A causa de su complejidad, dichos sistemas son esquivos a las ecuaciones diferenciales y los métodos analíticos tradicionales y suelen se...
    Disponible

    31,14 €

  • Game Design Deep Dive
    Joshua Bycer
    Game Design Deep Dive: Jumping examines the history of jumping - one of the oldest mechanics in the industry, and how it has evolved and changed over the years. We will look at the transition from 2D to 3D, and multiple elements that make jumping more complicated than it looks from a design perspective. ...
    Disponible

    357,65 €

  • Creating Games with Unity, Substance Painter, & Maya
    Adam Watkins / Jingtian Li / Kassandra Arevalo
    This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, Substance Painter, and Unreal Engine. The first half of the book lays out the basics of using Maya and Substance Painter to create game-ready assets. ...
    Disponible

    271,77 €

  • Creating Games with Unreal Engine, Substance Painter, & Maya
    Jingtian Li / Kassandra Arevalo / Matthew Tovar
    This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of Maya, Substance Painter, and Unreal Engine. ...
    Disponible

    271,97 €

Otros libros del autor

  • Quantum Computing by Practice
    Vladimir Silva
    Learn to write algorithms and program in the new field of quantum computing. This second edition is updated to equip you with the latest knowledge and tools needed to be a complex problem-solver in this ever-evolving landscape. The book has expanded its coverage of current and future advancements and investments by IT companies in this emerging technology. Most chapters are tho...
    Disponible

    56,22 €

  • Pro Android Games
    Vladimir Silva
    In the last few years, Android has progressed with the debut of better fonts, new User Interface and Experience (UI/UX) APIs, tablet considerations, multi-touch capabilities, multi-tasking, faster performance, improved battery management techniques, and now Google TV Android Apps for the Android game app developer repertoire. With actionable real-world source, Pro Android Gam...
    Disponible

    53,82 €

  • Practical Eclipse Rich Client Platform Projects
    Vladimir Silva
    ...
    Disponible

    71,61 €