LIBROS DEL AUTOR: julian togelius

5 resultados para LIBROS DEL AUTOR: julian togelius

  • Inteligencia artificial general
    Julian Togelius
    La inteligencia artificial es omnipresente. Cada vez más sistemas y servicios con los que interactúas a diario se basan en tecnología de IA. Aunque algunos de los últimos sistemas de IA son hasta cierto punto generalistas, la mayoría de la IA es limitadamente específica; es decir, solo puede hacer una sola cosa en un solo contexto. Por ejemplo, tu corrector ortográfico no puede...
    Disponible

    19,76 €

  • Artificial Intelligence and Games
    Georgios N. Yannakakis / Julian Togelius
    This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate cours...
    Disponible

    47,98 €

  • Procedural Content Generation in Games
    Julian Togelius / Mark J. Nelson / Noor Shaker
    This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and n...
    Disponible

    68,52 €

  • Artificial Intelligence and Games
    Georgios N. Yannakakis / Julian Togelius
    This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate cours...
    Disponible

    47,50 €

  • Procedural Content Generation in Games
    Julian Togelius / Mark J. Nelson / Mark JNelson / Noor Shaker
    This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and n...
    Disponible

    85,61 €