LIBROS DEL AUTOR: john vince

17 resultados para LIBROS DEL AUTOR: john vince

  • Calculus for Computer Graphics
    John Vince
    Students studying different branches of computer graphics need to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces. And as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems.In this 3rd edition, the author extends the scope of the original book to includ...
    Disponible

    47,33 €

  • Foundation Mathematics for Computer Science
    John Vince
    In this third edition of Foundation Mathematics for Computer Science, John Vince has reviewed and edited the second edition, and added chapters on systems of counting, area and volume.  These subjects complement the existing chapters on visual mathematics, numbers, algebra, logic, combinatorics, probability, modular arithmetic, trigonometry, coordinate systems, determinants, ve...
    Disponible

    46,70 €

  • Quaternions for Computer Graphics
    John Vince
    If you have ever wondered what quaternions are - then look no further, John Vince will show you how simple and useful they are. This 2nd edition has been completely revised and includes extra detail on the invention of quaternions, a complete review of the text and equations, all figures are in colour, extra worked examples, an expanded index, and a bibliography arranged for ea...
    Disponible

    68,33 €

  • Vector Analysis for Computer Graphics
    John Vince
    This book is a complete introduction to vector analysis, especially within the context of computer graphics. The author shows why vectors are useful and how it is possible to develop analytical skills in manipulating vector algebra. Even though vector analysis is a relatively recent development in the history of mathematics, it has become a powerful and central tool in describi...
    Disponible

    68,54 €

  • Mathematics for Computer Graphics
    John Vince
    John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded fifth edition.The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are em...
    Disponible

    46,73 €

  • Geometric Algebra
    John A. Vince
    Geometric algebra is still treated as an obscure branch of algebra and most books have been written by competent mathematicians in a very abstract style. This restricts the readership of such books especially by programmers working in computer graphics, who simply want guidance on algorithm design.Geometric algebra provides a unified algebraic system for solving a wide variety ...
    Disponible

    87,56 €

  • Handbook of Computer Animation
    John Vince
    Written by specialists in teaching computer animation, this text addresses key international topics of computer animation, such as: mathematics, modelling, rendering, and compositing. Each chapter discusses a particular topic and how it is applied, including state-of-the-art techniques that are used in computer animation. The handbook provides a compl...
    Disponible

    157,47 €

  • Matrix Transforms for Computer Games and Animation
    John Vince
    Matrix transforms are ubiquitous within the world of computer graphics, where they have become an invaluable tool in a programmer’s toolkit for solving everything from 2D image scaling to 3D rotation about an arbitrary axis. Virtually every software system and hardware graphics processor uses matrices to undertake operations such as scaling, translation, reflection and rotation...
    Disponible

    66,81 €

  • Modern Geography
    John Pinkerton / Samuel Vince / Benjamin Smith Barton
    Modern Geography: A Description Of The Empires, Kingdoms, States, And Colonies, presents a comprehensive overview of the world’s nations during the early 19th century. Authored by John Pinkerton with contributions from Samuel Vince and Benjamin Smith Barton, this volume provides detailed descriptions of various countries, their political structures, and colonial holdings. Offer...
    Disponible

    35,39 €

  • Rotation Transforms for Computer Graphics
    John Vince
    Rotation transforms are used everywhere in computer graphics from rotating pictures in editing software, to providing an arbitrary view of a 3D virtual environment. Although the former is a trivial operation, the latter can be a challenging task. Rotation Transforms for Computer Graphics covers a wide range of mathematical techniques used for rotating points and frames of refer...
    Disponible

    78,78 €

  • Geometry for Computer Graphics
    John Vince
    1 GEOMETRY1.1 Lines, angles and trigonometry1.2 Circe1.3 Triangle1.4 Quadrilaterals1.5 Polygon1.6 Three-dimensional objects1.7 Coordinate systems1.8 Vectors1.9 Quaternions1.10 Transformations1.11 2D Straight line1.12 Lines and circles1.13 Second degree curves1.14 3D Straight line1.15 The plane1.16 Line, plane and sphere1.17 3D Triangle1.18 Parametric curves and patches1.19 Seco...
    Disponible

    159,32 €

  • Geometric Algebra for Computer Graphics
    John Vince
    Elementary Algebra.- Complex Algebra.- Vector Algebra.- Quaternion Algebra.- Geometric Conventions.- Geometric Algebra.- The Geometric Product.- Reflections and Rotations.- Geometric Algebra and Geometry.- Conformal Geometry.- Applications of Geometric Algebra.- Programming Tools for Geometric Algebra.- Conclusion. ...
    Disponible

    122,09 €

  • Modern Geography
    Benjamin Smith Barton / John Pinkerton / Samuel Vince
    Modern Geography, published in 1804, offers a comprehensive description of the world’s empires, kingdoms, states, and colonies. Authored by John Pinkerton, Samuel Vince, and Benjamin Smith Barton, this historical geography encompasses oceans, seas, and isles across all regions, incorporating the most recent discoveries and political alterations of its time. Presented on a new p...
    Disponible

    33,58 €

  • History Of The Corporation Of Birmingham V3, 1885-1899 (1902)
    Charles Anthony Vince / John Thackray Bunce
    ''History Of The Corporation Of Birmingham V3, 1885-1899'' is a book written by Charles Anthony Vince and originally published in 1902. The book is part of a series that explores the history of the Corporation of Birmingham, a local government body in the UK. This particular volume covers the period from 1885 to 1899, a time of significant change and growth for the city of Birm...
    Disponible

    42,84 €

  • Introduction to Virtual Reality
    John Vince
    During the last decade the word virtual became one of the most exposed words in the English language. Today we have virtual universities, virtual offices, virtual pets, virtual actors, virtual museums, virtual doctors - and all because of virtual reality. So what is virtual reality? Essentially, virtual reality is about the navigation and manip...
    Disponible

    74,44 €

  • Essential Computer Animation Fast
    John Vince
    ...
    Disponible

    55,98 €

  • Essential Virtual Reality Fast
    John Vince
    Virtual reality (VR) allows users to enter computer generated 3D scenes that can be navigated and manipulated. Essential Virtual Reality fast shows readers what is and isn’t VR. The author provides an overview of the history of virtual reality and explains, in easy-to-understand terms, the concepts of computer graphics and how they are integral to VR ...
    Disponible

    66,74 €